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Wolverine Forced Wizards to Invent a New MTG Mechanic

Magic: The Gathering's Marvel Super Heroes set gave Wolverine a damage ability that has never existed on any card in the game's history, and it's sparking debate among fans.

Nathan Lees3 min read
Wolverine Fierce Fighter card from Magic The Gathering Marvel Super Heroes set
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Magic: The Gathering has printed over 27,000 unique cards across three decades. In all that time, no designer at Wizards of the Coast has ever created a mechanic that works quite like the one they just put on Wolverine, Fierce Fighter, a card from the upcoming Marvel Super Heroes set releasing June 26th.

The card reads: "If damage would be dealt to Wolverine, instead, that damage is dealt, but all other damage already dealt to him is healed." If you had to read that twice, you're not alone. What it means in practice is that Wolverine can only be killed by a single source dealing damage equal to or greater than his toughness in one shot. Block him with five 1/1 tokens? He takes one damage, heals, takes one damage, heals, over and over. He walks out clean. You need to one-shot him or find another way to remove him entirely.

It's a clever bit of design, and I think it's one of the most flavourful translations of a comic book character I've seen in a Universes Beyond product. Wolverine's healing factor is the single most defining thing about the character outside of his claws, and this card makes you feel it mechanically. You can't chip him down. You can't wear him out. You have to hit him with everything at once or he just regenerates. As someone who's played enough MTG to know how rare new design space is at this point, this one caught my attention.

Where It Gets Weird

The wrinkle is that damage doesn't use the stack in Magic. Once damage is dealt, players can't respond to it before it resolves. So the exact interactions around Wolverine's healing are going to need careful rules clarification, especially when multiple sources deal damage simultaneously during combat. Could you ping Wolverine for one damage with something like a Goblin Sharpshooter to "reset" him between combats? In theory, yes, since his ability heals all previously marked damage whenever new damage is dealt. That turns an one-mana ping spell into a full heal, which is wild.

Wolverine, Fierce Fighter is a four-mana 3/5 with Haste that also fights a target creature when it enters the battlefield. He's Gruul (red-green), Legendary, and has the Mutant Berserker Hero creature types. For Commander players, he slots naturally into the command zone as a resilient, aggressive leader who doubles as removal the turn he comes down.

The card has split the community in a predictable way. Some players are frustrated that a mechanic this novel debuted on a licensed crossover card rather than something rooted in Magic's own lore. Others see it as proof that Wizards is willing to push boundaries with Universes Beyond in ways they haven't before. The previous Marvel crossover set, Spider-Man, was widely considered underwhelming by comparison. Based on what's been revealed so far, Marvel Super Heroes looks like a much more ambitious effort.

Wolverine wasn't the only standout from the preview event. The Incredible Hulk is a massive 8/8 with Enrage that grants additional combat phases when he takes damage while attacking, and Thanos uses colorless mana to represent a sixth Infinity Stone since MTG only has five colours. Scarlet Witch, Arc Reactor, and the four Commander precon decks built around the Avengers, Doctor Doom, Kang, and the Fantastic Four round out a set with over 600 cards. Melbourne is even getting a physical launch event at Marvel Stadium on June 24th, two days before the set's release.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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