
$10,000 Up for Grabs if You Fix UMvC3's Netcode
Fighting game YouTuber Maximilian Dood is putting $10,000 on the table for anyone who can bring rollback netcode to Ultimate Marvel vs. Capcom 3, a game that's been stuck on delay-based code since 2011.
"Maybe, just maybe, we can move beyond this Parsec era of Ultimate Marvel 3 online." That's Maximilian Christiansen, better known as Maximilian Dood, announcing on X a $10,000 bounty for anyone who can implement rollback netcode in Ultimate Marvel vs. Capcom 3.
If you've spent any time in the FGC, you know how much this matters. Delay-based netcode, which UMvC3 still runs on, holds your inputs until both players' data is synced. In a game built around six-character hyper combos and one-frame links, that lag isn't just annoying; it breaks how the game is supposed to feel. Rollback solves it by predicting inputs and correcting errors almost invisibly, which is why every major fighting game release in the last few years has shipped with it or faced serious backlash for not doing so. UMvC3 came out in 2011. The gap between where the game is and where the tech is has only gotten wider.
Christiansen isn't new to funding the MVC modding scene. He'd already put nearly $30,000 into a Marvel vs. Capcom Infinite mod project as of 2024, so the $10,000 figure here isn't a bluff. He referenced the Smash Bros. Melee community as proof it can be done: "They did it in a freaking emulator wrapper. Somehow, they made matchmaking, they had rollback netcode." His point is that stranger things have shipped.
Why Nobody's Done It Yet
The honest answer is that UMvC3 is a nightmare to work with. The game runs on PS3 and Xbox 360 hardware, and as Tom's Hardware has noted, the PS3's Cell architecture is among the fussiest console generations to emulate. That complexity doesn't disappear when you're trying to retrofit modern netcode onto a decade-old codebase. Marvel vs. Capcom Infinite, which did receive a rollback patch, had more accessible source material to work from. The older MVC games got ports that made modding more viable. UMvC3 sits in an awkward middle ground: beloved enough that the community is still active, but technically difficult enough that nobody has cracked it yet.
For now, the community leans on Parsec, a remote-play streaming tool that can smooth things out if both players have solid connections. It's a workaround, not a fix, and Christiansen knows it. The bounty is essentially a public admission that the problem needs a financial incentive attached to it before the right person decides it's worth their time.
UMvC3 is currently available on Steam, still running the same netcode it launched with.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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