The Man Behind Every Black Ops Game Retires from Treyarch
Mark Gordon oversaw every Black Ops game ever made and spent 22 years at Treyarch. His departure leaves the studio in new hands during one of the most turbulent periods in Xbox's history.

Every Call of Duty game Treyarch has ever shipped had Mark Gordon's fingerprints on it. From Call of Duty 2: Big Red One in 2005 to Black Ops 7, Gordon was there, first as chief technology officer and then, for the last decade, as the person running the entire studio. Yesterday, Treyarch announced on X that Gordon is retiring to "focus on his next chapter," closing out a 22-year run that shaped one of the biggest sub-franchises in gaming.
Gordon joined Treyarch as a programmer-turned-CTO in May 2005. He became co-studio head in November 2016 alongside Dan Bunting and Jason Blundell, both of whom left years ago under very different circumstances. Blundell departed in 2020 to found Deviation Games, which has since shut down. Bunting left in 2021 following a Wall Street Journal investigation into a sexual harassment claim. That left Gordon as the sole studio head through a stretch that included Vanguard, Modern Warfare 2, Modern Warfare 3, Black Ops 6, and Black Ops 7, all of which Treyarch either led or co-developed.
That's a resume that speaks for itself. Whatever you think of individual entries, Gordon was the constant through Treyarch's most prolific era. Black Ops as a sub-series became arguably more recognisable than Modern Warfare to a generation of players, and Gordon was steering the ship for all of it. Losing someone with that depth of institutional knowledge is significant for any studio, but especially one operating inside a franchise as demanding as Call of Duty.
Who's Taking Over
Kevin Hendrickson, previously Treyarch's COO, and Yale Miller, the studio's director of production, will step in as co-studio heads. Both are long-time Activision veterans with extensive credits across Call of Duty, though neither has the public profile that Gordon or predecessors like Vonderhaar carried. Speaking of Vonderhaar, the studio's former design director and the face of Black Ops multiplayer for years, he left a few years ago to start his own studio. That's two of Treyarch's most visible figures gone in a relatively short window.
I think the timing here matters more than the announcement itself. Gordon's retirement lands on the same day reports surfaced about potential closures at Double Fine, Ninja Theory, and Compulsion Games, plus the departure of Xbox Game Studios' head and chief of staff. Treyarch is almost certainly safe from closure given its role as a core Call of Duty developer, but safe from closure and safe from cuts are two different things. Whether Gordon's exit is purely personal or whether it's connected to the broader restructuring rolling through Xbox, of it landing alongside all of that other news are hard to ignore.
Treyarch isn't expected to release its next Call of Duty for roughly two years. Infinity Ward has Modern Warfare 4 coming later this year, and Sledgehammer Games is expected to follow with an entry next year. What Treyarch's next project actually is remains unclear. Black Ops 7 was reportedly a commercial disappointment, and while Black Ops 6 performed well, there's no confirmation that another Black Ops is in the pipeline. Fans have spotted PlayStation backend listings for Black Ops 1 and 2 re-releases, and Treyarch recently added a "Black Ops Classic" playlist to Black Ops 7 featuring legacy maps and old-school gameplay tweaks, which some have read as groundwork for those remasters.
Hendrickson and Miller inherit a studio in transition. No active game in the release pipeline for at least two years, a franchise entry that underperformed, and a parent company that's actively cutting costs across the board. Gordon leaves behind a legacy that's easy to quantify: his name is attached to every Black Ops game, Call of Duty 3, and World at War. Building on that legacy with a new leadership team, during a period where Xbox is openly trying to make its gaming division financially sustainable for the first time in 25 years, is the challenge that comes next.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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