
Five 'Final' Updates Later, Terraria Stops Pretending
After years of promising 'final' updates that never were, Re-Logic has dropped the act. Terraria will keep getting updates beyond 1.4.6, crossplay is coming soon, and the game just hit 70 million copies sold.
Re-Logic has been telling us Terraria is finished since 2020. The studio promised a final update, shipped it, then promised another one, shipped that, and repeated the cycle roughly five times over the next half-decade. It became a running joke in the community, a meme the developers leaned into with varying degrees of self-awareness. Now, in a blog post celebrating the game's 15th anniversary, Re-Logic has finally stopped pretending. Updates will continue beyond 1.4.6, and there's no "final" label attached this time.
"For now, we are comfortable confirming that crossplay is on deck soon… and that Terraria updates will continue beyond 1.4.6/crossplay," Head of Business Strategy Ted 'Loki' Murphy wrote. "How that will work and what those entail will be shared as we go along." No specifics on what 1.4.6 actually contains, no timeline beyond "when the time is right." But the messaging shift matters. Re-Logic isn't framing this as one more goodbye; they're framing it as an ongoing commitment. I appreciate the honesty, even if it took five fake retirements to get here.
70 Million and Counting
The anniversary post doubles as a victory lap, and Re-Logic has earned it. Terraria has now sold 70 million copies across all platforms: 39.6 million on PC, 10.7 million on consoles, and 19.7 million on mobile. tModLoader alone has 12.3 million downloads on Steam. Over the past year, the game averaged 461,000 daily players on PC, peaking at 1.4 million. The average playtime across those 39.6 million PC owners sits at 101 hours and 18 minutes.
That last number is the one that sticks with me. Averages get dragged down by the millions of people who buy a game on sale and never touch it. For a 15-year-old game to land a triple-digit average playtime across nearly 40 million players is absurd. It speaks to a game that keeps pulling people back, update after update, year after year.
Re-Logic also used the post to reiterate something that sets it apart from most studios in 2026: no price increases, no microtransactions. "Your support allows us to keep going, keep expanding upon Terraria, without having to fall back to price increases or microtransactions," Murphy wrote. "This is becoming increasingly rare in modern gaming." He's right, and it's refreshing to see a studio say it plainly rather than quietly hoping nobody notices the new battle pass. Terraria still costs less than a single legendary skin in most live-service games, and it ships more free content than studios charging ten times the price.
Alongside the update commitment, Re-Logic announced a 15th anniversary collector's edition box set with pre-orders expected to open in June, plus a Terraria Design Works retrospective book developed with Lost in Cult, going on sale May 28th. A teaser image for the collector's edition was shared but details remain thin.
Crossplay being confirmed as coming "soon" is the other headline here. It's 2026 and Terraria still doesn't have it, so I'm glad it's finally on the way, even if "soon" from Re-Logic could mean anything from next month to next year. The studio currently sits at over 35,000 concurrent players on Steam on any given day, and connecting those PC players with console and mobile should give the game another significant bump. For a title that refuses to stop growing, dropping the walls between platforms feels like the obvious next step.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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