Stellar Blade: Blood Rain Ditches Swords, Sony, and Eve
Stellar Blade's sequel swaps Eve for Evie, swords for gauntlets, and Sony for self-publishing. Shift Up is making three big bets at once.

"The team is hard focused on building upon the stylish action, world-building, and core elements that fans have adored from Stellar Blade, while evolving the universe in ambitious new ways." That's Shift Up's official line on Stellar Blade: Blood Rain, revealed at Summer Game Fest last night. But the trailer tells a different story. This doesn't look like a studio building on what worked. It looks like a studio tearing up the blueprint and starting over.
Blood Rain replaces protagonist Eve with a new character named Evie, swaps the sword-focused combat for gauntlet brawling and heavy kicks, and drops the post-apocalyptic wastelands of the original for a dense cyberpunk city. According to the trailer description, the game "will continue the story beyond the events of the first game and introduce a new protagonist, Evie." SGF host Geoff Keighley confirmed it takes place in "the same universe" as the original, but watching the footage, you'd be forgiven for thinking otherwise. The ramshackle ruins and desolate landscapes that defined the first Stellar Blade are gone, replaced by neon-lit streets and crowded urban environments. Evie still fights the naytiba, the grotesque monsters from the original, but everything around those encounters feels like a different franchise.
The combat shift is the one I'm most curious about. Eve's sword gave the original game a very specific rhythm, a parry-and-slash cadence that owed a lot to Sekiro and NieR: Automata. Evie fights with gauntlets and kicks, weaving in close-range strikes that look closer to a character action game than a Souls-adjacent one. There's what appears to be a blade reserved for special attacks, plus dodge and parry counters, but the core feel looks completely different. Changing your protagonist's weapon archetype in a sequel is a bold call for any action game, and I think it's the right one. The original's combat was solid but never quite best-in-class; a fresh moveset gives Shift Up a chance to find something that's actually theirs instead of sitting in NieR's shadow.
No Sony, No Exclusivity?
The other major departure is behind the scenes. The original Stellar Blade was published by Sony Interactive Entertainment and launched as a PS5 exclusive before coming to PC a year later. Blood Rain will be self-published by Shift Up. No platforms have been confirmed, but the reveal trailer was captured on PC, which strongly suggests a simultaneous PC launch. Given that the first game sold over 6 million copies, Shift Up clearly has the resources and confidence to go it alone, and ditching the exclusivity window is the right move for a studio trying to grow its audience.
Shift Up confirmed in a press release that Blood Rain is "still in early development," which lines up with the studio's earlier promise this year that it wouldn't show the game until it was ready. The trailer looks impressive in motion, though some moments appear to push the engine hard. No release date or confirmed platforms have been announced.
Three simultaneous departures from a hit game is a lot of risk for a studio that's only shipped one major console title. New protagonist, new combat identity, new publishing arrangement. Any one of those changes could alienate the audience that made the original a success. But the first Stellar Blade's weaknesses were always in its world-building and storytelling, not its action, and a cyberpunk city setting gives Shift Up a much richer canvas to work with than the sparse environments of the original. Evie's gear features the CDDP faction insignia from the first game, providing at least one thread connecting the two stories. How tightly Blood Rain ties into Eve's journey, particularly given the original's multiple endings, is something Shift Up hasn't addressed yet.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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