Sony Replaced Its PC Promise With an AI Manifesto
Last year, Sony pledged to keep deploying first-party titles to PC. This year, that line is gone, replaced by paragraphs about AI-powered tools and machine learning.

"Sony plans to continue its efforts to deploy its first-party titles to multiple platforms such as PC." That line appeared in Sony's 2025 annual business environment and strategy report, filed with the US Securities and Exchange Commission. It was a clear, public commitment. In the 2026 version of that same report, as first spotted by GameFile, the line is simply gone.
In its place, Sony now writes that it is "utilizing AI to unleash the creativity of studios and further enhance the PlayStation experience." The report goes on to describe plans to "improve productivity through the use of AI powered tools" in its studios, use AI to "route transactions more efficiently" in the PlayStation Store, and "push visual fidelity forward" through "continued investments in AI and machine learning." One corporate promise out, a wall of buzzwords in.
The removal of the PC language isn't a surprise if you've been following the breadcrumbs. Bloomberg's Jason Schreier reported back in May that PlayStation exec Hermen Hulst had internally confirmed the company's narrative single-player games would be exclusive to its consoles going forward. Earlier reporting from Bloomberg cited poor PC sales figures and Sony's concern that releasing on PC was hurting the PS5 brand and could damage future console sales. Uncharted: Legacy of Thieves Collection peaked at just 10,851 concurrent players on Steam when it launched in 2022, which gives you a sense of the numbers Sony was looking at.
What Actually Changed
Stripping the PC commitment from a regulatory filing is about as official as it gets without a press conference. This means games like Naughty Dog's Intergalactic: The Heretic Prophet and God of War Laufey from Sony Santa Monica are almost certainly PS5-only. Former PlayStation exec Shuhei Yoshida called the PC strategy "almost like printing money" just last year, but clearly the math stopped working for Sony somewhere along the way.
What bugs me isn't the PC pullback itself. Sony has every right to make its games exclusive; that's how console ecosystems have always worked, and the PC port era was always framed as a bonus rather than a guarantee. The timing is rough, though, with Valve's Steam Machine on course for release this summer, giving PC players a console-style living room option. Walking away from that audience right as a new piece of hardware could expand it feels like Sony is leaving money on the table, but I'm not the one looking at their internal sales data.
What I find harder to stomach is what filled the gap. Swapping a concrete consumer-facing commitment for paragraphs about AI "unleashing creativity" and "personalising" the PlayStation Store is the kind of corporate language that means everything to shareholders and nothing to players. Every major publisher is racing to stuff AI into their investor materials right now, and Sony's version reads like it was generated by the very tools it's promoting. I'd love to know what "route transactions more efficiently" actually means for someone buying a game on PSN, because right now it sounds like they're describing a payment processor, not a gaming platform.
Sony hasn't made a formal public announcement about ending PC ports. The closest thing we have is the absence of a single line in a regulatory document and months of reporting from Bloomberg. If you're a PC player who was holding out hope for Spider-Man 2 or Wolverine on Steam, this is about as close to a door closing as you're going to get without Sony actually saying the words out loud. The 2026 report makes clear where the company's attention has shifted, and it isn't toward your desktop.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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