
Half of Slay the Spire 2 Players Ate the Baby Bird Egg
Mega Crit shared player stats from 145 million runs and a deliberately dateless roadmap for Slay the Spire 2, revealing that nearly half of all players chose to eat the baby bird egg instead of hatching it.
Out of roughly 145 million runs played across Slay the Spire 2's first month of early access, 49 percent of players chose to eat the Byrdonis Egg in Act 1 rather than hatch it into a cute little Byrdpip companion. Nearly half the playerbase looked at a baby bird and thought "that's 7 max HP." I respect the efficiency. I question the soul.
That stat comes from the April 2026 Neowsletter, Mega Crit's monthly community update, which dropped alongside some interesting data about how players are engaging with the game's events. 63 percent of players chose to Gorge in the Room Full of Cheese event rather than take the Search option, which gives you the Chosen Cheese relic. And 12 percent of players who went through the trouble of stealing the Lantern Key in Act 2 opted to keep War Historian Repy locked in their cage afterward. Monsters, the lot of you.
But the Neowsletter wasn't just fun trivia. Mega Crit co-founder Casey Yano used it to lay out the studio's first proper roadmap for Slay the Spire 2's path to version 1.0, and the contrast between how much content is planned and how little specificity there is about timing is striking.
The Dateless Roadmap
The list itself is substantial: Steam Workshop support, a Bestiary for viewing enemy information, alternate versions of Act 2 and Act 3, experimental game modes, a new character, and more cards, events, relics, and potions. Further out, Mega Crit is planning console and mobile ports, Steam Achievements, and what Yano calls "True Victory," which will presumably replace the current forced death at the hands of The Architect. There's no shortage of ambition here.
What's missing is any date attached to any of it. Yano was upfront about why: "Exacting deadlines produce sloppy, uninspired work, and I don't want Sloppy Spire 2. I want Slay the Spire 2." He described Mega Crit as a small team that evaluates priorities weekly based on what feels most impactful, and said they won't expand the studio to ship faster. I think this is the right call for a game that's already generated an estimated $108 million in revenue on Steam in its first month. Mega Crit has earned the trust to work at their own pace, and the original Slay the Spire spent nearly two years in early access before it became one of the best deckbuilders ever made.
Yano also addressed a couple of community requests directly. An endless mode will "probably not" happen, with Yano noting that deckbuilding gets less exciting the longer a run goes on and pointing to Balatro as a game that handles infinite scaling more naturally. Online matchmaking for multiplayer is "a bit up in the air," with Yano acknowledging it would bring "a whole host of headaches that a smaller team wouldn't want to deal with." He floated the possibility of in-game text chat but ruled out voice, adding: "I don't think we'll do voice. Unless something horrible happens to Discord."
Mega Crit also shared a gallery of player doodles made while idling on the map screen, viewable here. The 3.3 million runs being played per day suggest the playerbase isn't going anywhere, even if 49 percent of them can't be trusted around a bird egg.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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