Shovel Knight Dev Stakes Everything on Mina the Hollower
After six years of development and one last-minute delay, Yacht Club Games finally has a release date for Mina the Hollower. The studio's co-founder has called it make-or-break.

"It's make-or-break for sure." Those were the words Yacht Club Games co-founder Sean Velasco used when talking to Bloomberg about Mina the Hollower last year. Yesterday, the studio announced on X that the game finally launches May 29 for $19.99 on PS5, Xbox Series X|S, Switch, Switch 2, and PC.
Six years is a long time to spend on any game, let alone one from a small indie studio running on Kickstarter money. Mina the Hollower raised over $1 million on the platform back in 2022, and it was originally supposed to ship last Halloween before Yacht Club pulled it at the last second for additional polish. Creator Alex Faulkner went as far as calling the project "just cursed." Nearly a year of extra development later, the studio is finally ready to let it go. I hope the extra time paid off, because Yacht Club doesn't have much runway left if it doesn't.
Velasco laid out the stakes plainly: 500,000 copies sold would make the studio golden, 200,000 would be really great, and 100,000 would be trouble. That kind of honesty from a studio head is rare, and it puts every sales chart update after launch into sharp focus. Shovel Knight was a phenomenon in 2014, but its spinoffs never recaptured that lightning. Mina the Hollower isn't just a new game; it's the studio proving it can do it twice.
The $19.99 price point feels smart. Hollow Knight: Silksong essentially reset expectations for what a premium 2D indie should cost when it launched last fall at the same price and became a GOTY contender. Going above $20 has been a real risk for games in this space. The game itself is an 8-bit action-adventure inspired by Game Boy Color aesthetics, blending Castlevania's whip combat with top-down Zelda dungeon design. Yacht Club has promised more than 25 bosses, 60 collectible trinkets, a full leveling system, and New Game Plus. Previously announced PS4 and Xbox One versions have been cancelled.
Small studios putting everything on the line for a single ambitious project is exactly the kind of bet that makes indie games worth following. Yacht Club has been transparent about the pressure in a way most developers wouldn't dare. Whether the game delivers on six years of promises, we'll find out on May 29.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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