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Article header image for Session's Skate Sim Studio Unveils a Werewolf Metroidvania
Gaming News3 min read

Session's Skate Sim Studio Unveils a Werewolf Metroidvania

Crea-ture Studios is going from kickflips to lycanthropy. The Session: Skate Sim developer revealed Werewolf: The Apocalypse - Rageborn, a shape-shifting metroidvania set in Alaska.

Nathan Lees
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Three forms, one werewolf, zero skateboards. Crea-ture Studios, the Quebec-based indie team best known for the skateboarding sim Session, revealed Werewolf: The Apocalypse - Rageborn during yesterday's Nacon Connect 2026 showcase. It's a top-down metroidvania set in Alaska, targeting a 2027 release on PS5, Xbox Series, Switch 2, and PC.

I did not have "Session studio makes a werewolf game" on my bingo card, and the genre gap between a physics-driven skate sim and a shape-shifting action metroidvania is wide enough to give you vertigo. But according to crea-ture Studios president and creative director Louis Lamarche, the connection between the Werewolf: The Apocalypse licence and metroidvania design clicked immediately. "The character itself comes with his own Metroidvania elements due to his shape-shifting design," Lamarche explained in a developer breakdown. The idea is that your three forms, human, wolf, and full werewolf, function like the ability gates you'd find in any metroidvania, except they're baked into the character rather than bolted on through item pickups.

The premise follows Taylor, a student whose eco-activist friend is killed in front of him, triggering his transformation into a Garou. From there it's a revenge story set across interconnected Alaskan wilderness, with players shifting between Homid (human form, handles ranged weapons and a kyoketsu shoge), Lupus (wolf form, built for stealth and platforming), and Crinos (the massive war-form werewolf for melee combos and smashing through obstacles). Lamarche specifically called out boss encounters and drone enemies as examples of fights that force you to swap forms mid-combat rather than brute-forcing everything in Crinos.

The Earthblood Problem

The World of Darkness licence hasn't had the easiest time in games. Werewolf: The Apocalypse - Earthblood launched in 2021 as a third-person action game from Cyanide and landed with a thud, criticized for shallow combat and a derivative structure. Rageborn is clearly trying to distance itself from that approach. The top-down perspective, metroidvania progression, and emphasis on form-switching as a core mechanic rather than a gimmick all suggest crea-ture Studios studied what went wrong. Whether a small indie team can deliver on that ambition with a 2027 window is the real question, but the pitch itself is smart. Tying your traversal upgrades to lycanthropy rather than arbitrary key items gives the metroidvania loop a flavour I haven't seen before.

Nacon also showed off Hunter: The Reckoning - Deathwish during the same showcase, a first-person action RPG from Teyon set in the same World of Darkness universe. That one's targeting summer 2027 for PS5, Xbox Series, and PC, with a developer diary showing off character creation rooted in the tabletop RPG's attribute system, stealth and combat options, and companion romances. Two World of Darkness games in one event is a lot of confidence from Nacon, especially given the publisher's ongoing insolvency issues that have already claimed studios like Spiders.

Rageborn is available to wishlist on Steam now, with no specific release date beyond 2027.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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