Sega Won't Quit on Sonic Racing Despite Weak Sales
Sonic Racing: CrossWorlds sold below Sega's expectations, but the publisher keeps shipping free characters and has committed to a full Year 2 of DLC. Three more Sega icons join the roster through September.

"Burning Hearts" from Burning Rangers. "Go! Go! Cheerleader!" from Space Channel 5. Nine deep-cut Sega tracks being added to a kart racer's jukebox, pulled from games most modern players have never touched. If that doesn't tell you how committed Sega is to Sonic Racing: CrossWorlds, the three new free characters announced during Sonic's 35th anniversary livestream should.
Classic Sonic, the rounder, chunkier version of the hedgehog from the original 16-bit games, is already available as a free download alongside his exclusive vehicle, the Mach Cyclone. Axel from the Crazy Taxi series arrives in August, and Amigo from Samba de Amigo follows in September. Each comes with their own vehicle. According to multiple sources covering the announcement, Axel's character model is based on the upcoming Crazy Taxi: World Tour rather than the original game, making him the first CrossWorlds character pulled from a title that hasn't even launched yet.
These three bring the total number of free Sega guest characters to 13 since launch. The previous roster of freebies reads like a Sega history museum: Hatsune Miku, Joker from Persona, Ichiban Kasuga from Like a Dragon, NiGHTS, AiAi from Super Monkey Ball, Tangle and Whisper from the IDW Sonic comics, Red from Angry Birds, Goro Majima, and Arle from Puyo Puyo. Monthly free character drops were promised before launch, and Sega has kept that promise without skipping a beat. I respect that. Plenty of publishers would have quietly scaled back post-launch support the moment sales numbers came in soft.
Sales Pain, Content Gain
And the sales numbers did come in soft. Sega has publicly acknowledged that Sonic Racing: CrossWorlds sold below expectations, with strong reviews failing to translate into the commercial performance the company wanted. SEGA Sammy chairman Koici Fukazawa framed the ongoing content drops as a long-term play, saying the company aims to "sustain long-term sales by encouraging players to enjoy the game over time through the continued support of the title, including ongoing release of additional downloadable content."
That's corporate-speak, but the strategy behind it is sound. Kart racers live and die on their content libraries. Mario Kart World has decades of brand recognition baked into every track and character slot. CrossWorlds is trying to build that same gravitational pull by turning itself into a Sega crossover event, and honestly, the roster is getting there. Joker, Majima, Ichiban, NiGHTS, and now Classic Sonic in the same racing game is a lineup I'd have called fan fiction five years ago.
The paid DLC side is just as aggressive. Four of six Year 1 packs are already out, covering Minecraft, SpongeBob SquarePants, Pac-Man, and Mega Man. Teenage Mutant Ninja Turtles lands on July 29, adding all four turtles, and an Avatar pack featuring Aang and Katara follows in October. Then there's Year 2, confirmed during Summer Game Fest, with six more collaboration packs. The first two will be based on Godzilla and Evangelion.
Godzilla and Evangelion in a Sonic kart racer. I'm not going to pretend that isn't exciting.
The game is available on PS5, PS4, Xbox Series, Xbox One, Switch, Switch 2, and PC via Steam and Epic Games Store. That's about as wide a net as you can cast, and it makes the underwhelming sales figures even more puzzling. CrossWorlds reviewed well, launched on every current platform, and has been supported with a pace of free content that most live-service games would envy.
Sometimes a good game just gets buried. CrossWorlds launched into a crowded window, and competing against Mario Kart on Nintendo hardware is a brutal ask no matter how good your game is. Sega's bet here is that consistent content drops and splashy crossover DLC will create enough buzz to pull in new players over months and years rather than relying on a massive launch spike. It's the same approach that turned games like No Man's Sky and Sea of Thieves from disappointments into long-term successes. Whether it works for a kart racer with a fraction of those games' cultural momentum is a harder question, but Sega is at least putting the work in. Thirteen free characters and a Year 2 commitment for a game that underperformed is not the behaviour of a publisher ready to walk away.
The nine new jukebox tracks, including cuts from Rhythm Thief, Space Channel 5, and Burning Rangers, plus a new Sonic 35th anniversary song by Jun Senoue and Nathan Sharp, are available now as part of the same update that added Classic Sonic.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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