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Gaming News4 min read

PlayStation Locks Single-Player Games to PS5, Kills PC Ports

PlayStation Studios CEO Hermen Hulst confirmed in a staff town hall that first-party narrative single-player games will no longer come to PC. Multiplayer titles like Helldivers 2 remain multiplatform.

Nathan Lees
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"PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive." That's Bloomberg's Jason Schreier on Bluesky, confirming what his own reporting first indicated back in March. The PC experiment that brought God of War, Spider-Man, Ghost of Tsushima, and The Last of Us to Steam over the past six years? It's over for anything single-player.

Hulst's exact phrasing from the internal meeting hasn't leaked, but the directive is unambiguous. Going forward, first-party narrative games from PlayStation Studios stay on PS5. That means Marvel's Wolverine, Intergalactic: The Heretic Prophet, Ghost of Yotei, and the recently released Saros are all off the table for PC. Housemarque dodged the question about a PC port for Saros just weeks before launch; now we know why. Returnal, the studio's previous game, played best on PC with its unlocked framerate and ultrawide support. Saros owners on PS5 won't get that option.

Multiplayer games are carved out as the exception. Helldivers 2, which peaked at over 458,000 concurrent players on Steam, clearly made too much money to walk away from. Upcoming titles like Marathon, Marvel Tokon: Fighting Souls, and Horizon Hunters Gathering will still ship on PC. The line Sony is drawing is sharp: if it's a story-driven single-player experience from a first-party studio, it's locked to PlayStation hardware. If it's multiplayer, it can go wide.

Why now?

The reasoning Sony hasn't publicly stated, but the numbers tell their own story. Marvel's Spider-Man 2 peaked at just 28,117 concurrent players on Steam. For a game starring one of the most recognizable characters in entertainment, built by one of Sony's flagship studios, that's a rough showing. Compare that to Helldivers 2's simultaneous PC launch pulling nearly half a million concurrent players, and the calculus becomes obvious. Sony's single-player ports were arriving months or years late, after the hype cycle had cooled and many interested players had already bought a PS5 to play them. The ports weren't converting enough new customers to justify what Sony apparently sees as brand dilution.

I think this is a mistake, even if I understand the logic. Sony spent years building goodwill with PC players. Horizon Zero Dawn on Steam was a event. God of War Ragnarok's PC port was well-received. Those releases didn't just generate revenue; they expanded the audience for PlayStation IP in a way that a console-only strategy never could. Pulling the ladder up now, right when PC gamers had started trusting that PlayStation ports were a reliable pipeline, feels like it punishes the exact audience Sony spent half a decade courting.

There are wrinkles. Third-party deals already in place, like Ember Lab's Kena: Scars of Kosmora, will still ship on PC. Timed console exclusives from outside studios aren't affected either. And former PlayStation executive Shuhei Yoshida publicly questioned the shift, noting that PC revenue "must have helped recoup the investment of these big budget games" and fund new projects. If Sony's biggest single-player titles now have to earn back their budgets on a single platform, the financial pressure on each release goes up considerably.

This also lands the same week Sony announced a PS Plus price increase. So if you're a PC gamer who was waiting for Wolverine or Ghost of Yotei to hit Steam, the message from PlayStation is clear: buy a PS5, pay more for the subscription, or don't play. Meanwhile, Xbox is reportedly reassessing whether to keep bringing its own first-party games to PS5. The platform exclusivity wars that seemed to be winding down two years ago are heating back up, and PC gamers are the ones losing access.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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