Ocarina of Time Sales Crush CoD and RE Requiem
Nintendo's Switch 2 remake of The Legend of Zelda: Ocarina of Time has become the year's top-selling physical game, beating out major AAA releases like Call of Duty: Modern Warfare 4 and Resident Evil Requiem.

According to early estimates from analyst Christopher Dring at The Game Business, The Legend of Zelda: Ocarina of Time remake is now the second-biggest launch of a Zelda title in Britain by physical copies sold. Reported by GamesRadar, IGN and GameSpot.
This first week looks roughly 35% higher than the opening seven days of Link’s jump onto the Switch across both that system and the Wii U.
By quite some distance, Ocarina of Time is the biggest-selling physical game of 2026 so far. It has outstripped Resident Evil Requiem, Call of Duty: Modern Warfare 4, and Crimson Desert.
Ocarina of Time achieved these figures on a slower-selling machine. Tears of the Kingdom benefited from a massive installed base of Switch players by the time it arrived, while this remake launched on a newer, less ubiquitous platform.
The speedrunning community has already begun tearing the game apart, finding ways to break its physics engine within hours of launch. Players discovered a 'Hookshot Jump' glitch and found that canceling a roll with an attack allows Link to move faster than intended.
Dataminers have also dug into the game's files, uncovering references to a Master Quest expansion and even hints at a Majora's Mask remake. Strings labeled 'MQ' point to 'DodongoCavern_MQ,' while NPCs reference an 'otherworldly' mask that matches the description of Majora's Mask.
Series producer Eiji Aonuma recently told Game Informer that developers wanted to include nods to the franchise's convoluted timeline but were shut down. He insisted the team focus purely on making this the best version of Ocarina of Time possible rather than getting bogged down in lore debates.
For the average player, HowLongToBeat estimates a run of about twenty hours. Speedrunners are already clocking Any% runs in under four-and-a-half hours.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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