
Metal Gear Solid Movie Ditches Old Director After 12 Years
Sony has signed new directors for the Metal Gear Solid movie after more than a decade of development, and the casualty is the self-described MGS superfan fans were quietly rooting for.
Jordan Vogt-Roberts spent over a decade being the most publicly passionate advocate for a Metal Gear Solid movie that Hollywood could actually make. He talked about it constantly, framed it as a love letter to Kojima's work, and described his vision as a "riskier, balls-to-the-wall, Kojima-san version" of the source material. Now, quietly and without any formal announcement of his departure, he's out. Sony has moved on.
According to The Hollywood Reporter, Sony Pictures has signed Zach Lipovsky and Adam B. Stein to a first-look deal covering multiple projects, with the Metal Gear Solid adaptation listed among them. Lipovsky and Stein directed last year's Final Destination: Bloodlines, which turned a $50 million budget into $317 million worldwide and reminded everyone that the franchise still has genuine crowd-pleasing power. That's a legitimate credential. Sony clearly wants directors who can deliver a commercially safe hit, and these two proved they can do exactly that.
But here's what's getting glossed over in the announcement cycle: Vogt-Roberts was never officially fired. He was never officially replaced. He just... stopped being mentioned. After being attached to the project since 2014, the Kong: Skull Island director has simply been erased from the conversation, with Sony's press materials treating this as a fresh start rather than a directorial handover. That's a strange way to treat someone who spent over a decade publicly championing your property.
What's Actually Left of the Old Version
The Vogt-Roberts iteration had Oscar Isaac attached to play Solid Snake, a piece of casting that genuinely excited people when it was announced in 2020. Whether Isaac is still involved under the new creative direction is unclear; nobody from Sony has said either way. Producers Avi and Ari Arad remain attached, which provides some continuity, but the creative vision that Vogt-Roberts spent years articulating publicly appears to be gone with him.
Lipovsky and Stein's statement to The Hollywood Reporter describes Metal Gear Solid as "a cinematic masterpiece that forever revolutionized video games", which is accurate, but it's also the kind of thing you say when you've just been handed a franchise rather than when you've spent years obsessing over it. To be fair, that's not necessarily a problem. Good directors adapt. Vogt-Roberts' deep fandom didn't get the film made in twelve years, so perhaps a more commercially-minded approach is what finally moves this thing forward.
The real concern is what Lipovsky and Stein's schedule actually looks like. Per the sources, the pair are also developing an animated Venom movie, an original sci-fi project called The Earthling, a new Gremlins film, something called Long Lost with Amblin Entertainment, and a Paramount project titled The Traveler. That is an enormous slate for two directors. The Gremlins project alone is the kind of IP that demands serious attention. Metal Gear Solid is a notoriously complex, lore-dense franchise that even dedicated fans argue about how to adapt correctly. Splitting focus across that many projects while tackling one of gaming's most intricate narratives is a genuine risk.
No release date has been announced. No casting news has followed. Hideo Kojima's level of involvement, if any, remains unconfirmed. What we do know is that a movie first discussed publicly around 2006, formally announced in 2014, and still not in production in 2026 now has its third major directorial chapter. Credit where it's due: at least something is moving. But the version of this film that fans spent years quietly hoping for, the one built around a director who genuinely loved the source material and wanted to honour it, appears to be off the table. Whether the Lipovsky and Stein version ever actually reaches cinemas will depend on which of their many projects Sony decides to prioritise first.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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