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Article header image for A Flamethrower Mech and a Missile Pistol? Helldivers 2 Deliv
Gaming News3 min read

A Flamethrower Mech and a Missile Pistol? Helldivers 2 Deliv

Two new exosuits, a lock-on missile pistol, and a disposable multi-barrel machine gun headline Helldivers 2's Exo Experts Warbond, arriving April 28.

Nathan Lees
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Five new weapons and stratagems, two exosuits, and a pistol that fires guided missiles. That's what's inside the Exo Experts Warbond, announced on the PlayStation Blog by Arrowhead community manager Mitchell Ayre. It launches April 28 at 1PM UTC for the standard 1,000 Super Credits.

The centrepiece is the EXO-51 Lumberer, a returning mech from the original Helldivers that pairs an anti-tank cannon with a flamethrower. One arm deletes heavy armour, the other bathes everything else in fire. If you've ever wanted to solve every problem in a mission without switching stratagems, this is the mech for it. The second exosuit, the EXO-55 Breakthrough, takes a different approach: it carries a flak cannon and a massive ballistics shield, letting you push into close range and bash enemies while absorbing hits. Both are called in as stratagems, same as the existing Patriot exosuit.

Then there's the P-33 Missile Pistol, which is exactly what it sounds like. It fires heat-propelled lock-on rounds from a sidearm slot. The PlayStation Blog describes its accuracy as "proven to hit its target 60% of the time, every time," which is very much on-brand for Helldivers' satirical military propaganda. It appears to need reloading after every shot, so this isn't a spam weapon; it's a pocket anti-armour tool. I love that Arrowhead keeps finding ways to make secondary weapons feel worth equipping. The SMG-203 Gallant rounds out the loadout weapons as a one-handed submachine gun with medium armour penetration but a small magazine, essentially a faster, punchier sibling to the Knight.

The Expendable Machine Gun

The MGX-42 Bullet Storm is the third stratagem, and it fills a niche the game hasn't really had. It's a disposable, multi-barrel machine gun; each Hellpod drops two of them, so you pick one up, burn through the ammo, and toss it. Think of it as the Expendable Anti-Tank's chaotic cousin, except instead of one big rocket you get a firehose of caseless rounds. For bug breach clear-outs, this could be absurd.

Two armour sets come with the Warbond: the O-2 Heavy Operator and the O-3 Free Spirit, both equipped with the Oxygenator passive that boosts walking, running, and sliding speed. That passive has historically been popular with players who want to stay mobile in heavy gear, so having it on both a heavy and light set gives some real flexibility. Cosmetics include new capes, vehicle skin patterns, banners, an emote, and the "Exosuit Certified" title.

Arrowhead continues to be one of the few live-service studios that handles premium content without making me want to write an angry column. Warbonds cost premium currency, yes, but you earn Super Credits through normal gameplay and every Warbond sticks around permanently. No expiration timer, no seasonal FOMO. I wish more developers would look at this model instead of cramming everything into a 90-day battle pass that punishes you for having a job. The Exo Experts Warbond is available April 28 on PS5 and PC via Steam.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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