Hasbro's $1B Gaming Bet Crumbles With $56M Write-Down
Hasbro poured over $1 billion into internal game studios. Now it's writing off $56 million, canceling unspecified projects, and promising to cut digital spending by 25% a year.

Four years and over $1 billion later, Hasbro's grand push into video game development is shrinking fast. The company's second-quarter earnings report includes a $56 million impairment charge tied to its "refocused Digital Games portfolio for 2028 and beyond," the result of canceling several unspecified games that were in development across its internal studios.
Hasbro CEO Chris Cocks framed the retreat as strategic discipline. "We are focusing our digital investment behind the franchises, platforms, and partners where we see the clearest upside and where Hasbro has the strongest right to win," he told shareholders. In practice, that means trading card games and RPGs built around Magic: The Gathering and Dungeons & Dragons, the two properties Hasbro believes already have "strong proof points" thanks largely to Baldur's Gate 3's success. Cocks also said 2026 should be the company's "peak year for digital investment" and that Hasbro aims to reduce total digital spending by at least 25% per year by 2028, partly by shifting development to "lower-cost regions."
The scale of the reversal is striking. In 2022, Hasbro stood up six internal studios. By 2024, Dan Ayoub, head of digital product development at Wizards of the Coast, was telling press the company had "over $1 billion in games right now being developed." He reappeared in an interview with The Game Business as recently as May, pitching a refreshingly traditional lineup: no live-service titles, just action-adventure and RPG releases for PC and console. That pitch sounded great. The financials now tell a different story.
Hasbro hasn't named the canceled projects, but the clues aren't subtle. Both Exodus, the sci-fi RPG from Archetype Entertainment, and Invoke Studios' D&D game Warlock were confirmed on the earnings call to still be in development for 2027. Skeleton Key's unannounced horror project appears to be active and hiring in Montreal. The GI Joe game from Atomic Arcade looks far less certain. After heavy layoffs at the studio earlier this year, Hasbro shared a statement insisting the Snake Eyes game was "not cancelled" while the team was "taking time to evaluate the path forward." At least one employee posted that the studio was being shut down, and there have been no updates since. A separate D&D project from Stig Asmussen's Giant Skull studio was already dead after Hasbro ended its contract.
I've seen this pattern before from companies that sprint into game development without the stomach for how long it actually takes. Hasbro went from "videogames are integral to our next 100 years" to writing off $56 million in roughly two years. Cocks said the company will concentrate on "a concentrated number of high-conviction owned titles" going forward, which is corporate for "fewer bets, bigger stakes." If Exodus and Warlock don't land in 2027, there won't be much left of the billion-dollar experiment to salvage.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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