One FF7 Revelation Scene Made Its Director Cry 40 Times
Naoki Hamaguchi has finished Final Fantasy 7 Revelation roughly 40 times. A single scene involving Cloud's identity made him emotional every single time.

Forty playthroughs. Forty times crying at the same scene. That's the claim from Final Fantasy 7 Revelation director Naoki Hamaguchi, and if you've spent any time with this trilogy, you probably already have a guess which moment he's talking about.
In an interview with Brazilian outlet Omelete, Hamaguchi revealed that one particular sequence has reduced him to tears on every single completion of the game. He didn't name the scene outright, but he narrowed it down enough to paint a clear picture: "There's this scene that's quite essential to the story of Final Fantasy VII where Cloud goes through a moment of introspection and discovers his identity, and how it fits with Zack and Aerith," he explained via machine translation. "I think the way we portrayed that in Revelation turned out very well, and we're eager for fans to see it."
Anyone who played the original 1997 game knows exactly what territory this is. Cloud's fractured identity, the Lifestream sequence, the slow unravelling of who he actually is versus who he's been pretending to be. It was one of the most powerful character moments on the PS1, and the Remake trilogy has been building toward it across two full games. Hearing that the director himself can't get through it dry-eyed after 40 runs is either the most encouraging sign possible for the finale, or the most elaborate bit of pre-release hype I've ever seen. I'm leaning toward the former. Hamaguchi has been consistently candid about this project most directors aren't, and crying 40 times at your own work isn't something you fabricate for a press cycle.
What Hamaguchi Won't Say
The contrast here is interesting. Hamaguchi is openly emotional about this one scene, freely admitting how deeply it affected him, while simultaneously keeping an iron grip on everything else about Revelation's story. In a separate interview with Game Informer, he explained that only five or six people on the entire development team even knew the game's subtitle before it was announced at Summer Game Fest. The central theme is "Resolve," he said, describing it as the resolve of the party heading into their final battles and how players themselves might experience those questions differently, since parts of the story can be changed based on player choices.
But when asked why the game called "Resolve" instead of "Revelation," Hamaguchi gave what amounts to a polished dodge: the R-E pattern matching the theme was "just a coincidence," and Revelation was simply "the best match for what we wanted to depict." He framed it as being about answering every lingering question from Remake and Rebirth. "This is the end of everything, this is where everything gets revealed, and this is where you will find out all the answers."
So on one hand, you have a director who will tell you he sobbed through a Cloud scene 40 times. On the other, he won't even explain why the game has its name. That tension between emotional transparency and narrative secrecy says a lot about where Square Enix's head is at with this finale. They know the ending is the whole ballgame. Rebirth already divided players over how it handled Aerith's fate, and Revelation has to stick the landing for a story that millions of people have been invested in for nearly three decades. Being cagey about plot details while being open about emotional impact is a smart play, because it builds trust without spoiling anything.
I'll say this: if the scene Hamaguchi is describing is what I think it is, and if the Remake trilogy's expanded storytelling gives it even half the room it deserves, it could be the emotional peak of the entire series. The original Lifestream sequence worked in blocky polygons and text boxes. Imagining it with the production values Remake and Rebirth established is enough to understand why someone might cry 40 times. Final Fantasy 7 Revelation is set to launch in spring 2027 on PS5, Xbox Series X/S, PC, and Nintendo Switch 2.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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