
FF7 Remake Part 3 Won't Just Wrap Up the Story
Director Naoki Hamaguchi says the final chapter of the FF7 Remake trilogy is about pushing the RPG experience further, not simply tying up loose ends.
Most trilogies coast to the finish. The final entry wraps up plot threads, delivers a climactic boss fight, maybe rolls credits over a montage. Director Naoki Hamaguchi seems determined to make FF7 Remake's third installment do something more interesting than that. In a new interview with ComicBook, Hamaguchi confirmed development is "proceeding on time and on schedule," but the more revealing part was how he framed the game's ambitions: "We're not thinking about simply wrapping up everything we've built until this point. Rather, we're focused on how the full scale of the series we've been aiming for could ultimately be realized as a complete experience."
That's a meaningful distinction. Remake introduced the combat system. Rebirth opened up the world. If Hamaguchi is telling the truth here, Part 3 isn't just the narrative conclusion; it's supposed to be the version of this RPG framework that finally operates at full scale. He told Automaton in March that the team was in its "final push" phase with the game already in a playable state, focused on refining rather than building from scratch. I like hearing that. A playable build being polished is a very different place than a game still finding its feet.
Hamaguchi also acknowledged something that doesn't get said enough: spending over a decade on a single multi-part project is unusual, and the emotional weight of that commitment clearly matters to the team. "This series isn't about rehashing the same gameplay just because it's a remake," he said. That philosophy showed in how differently Remake and Rebirth played, and if Part 3 pushes even further from the template, this could end up being one of the more creatively ambitious trilogy closers in RPG history. He also confirmed during a chat with Nintendo that a Switch 2 version of Part 3 is being developed alongside other platforms. Before any of that, though, Rebirth hits Switch 2 and Xbox Series X|S on June 3.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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