8 Months Silent, FF Tactics Sneaks In New Game+ Today
Square Enix quietly dropped a substantial update for Final Fantasy Tactics: The Ivalice Chronicles today, adding New Game+ and a stack of quality-of-life improvements after eight months of radio silence.

Yasumi Matsuno, the original creator of Final Fantasy Tactics, posted a single understated message on Twitter today: "To provide a more enjoyable gameplay experience, we have released a new update." No countdown. No teaser trailer. No drip-feed of screenshots across three weeks. Just a quiet announcement for a game that hadn't received a meaningful patch in roughly eight months.
The update in question is version 1.5.0 for Final Fantasy Tactics: The Ivalice Chronicles, Square Enix's overhauled re-release of one of the greatest tactical RPGs ever made. It's labelled the "Enhanced" update, and the headliner is New Game+, a feature that lets you carry unit levels, item data, and more into a fresh playthrough after completing the game. For a tactics game with this much class depth and party customization, that's the kind of addition that could easily double your playtime.
I'm a little stunned this came out of nowhere. The Ivalice Chronicles launched across PS5, PS4, Xbox Series, Switch, Switch 2, and PC via Steam to strong reviews, and then Square Enix just went completely quiet on it. No roadmap, no community updates, nothing. Eight months of silence from a publisher that size usually means a game has been left to fend for itself. So seeing a patch this substantial drop without warning is a genuine surprise, and a welcome one.
What's Actually In The Patch
Beyond New Game+, the 1.5.0 update adds a Zodiac Compatibility function that lets you check a unit's zodiac sign and compatibility directly from its status screen. If you've played FFT before, you know zodiac compatibility quietly governs damage modifiers and healing effectiveness between units. Previously, tracking this meant either memorizing charts or alt-tabbing to a wiki. Having it built into the status screen is a small change that removes a real friction point for anyone trying to optimize their party.
Several other quality-of-life adjustments round out the patch. You can now check an enemy's status mid-battle when selecting a target tile. A "Remove All Equipment" button has been added to the unit status screen, which saves you the tedium of stripping gear piece by piece when reassigning a character. Job unlock conditions for locked classes are now displayed more clearly, so you can actually see what you need to do to unlock, say, Samurai or Dancer without consulting an external guide. Camera angle and zoom settings now persist for the duration of a battle instead of resetting.
Three new settings have been added as well. "Maintain Auto-proceed" keeps cutscene auto-advance toggled on. "Ability Incantations Guaranteed" ensures that the spoken dialogue tied to certain abilities always plays, rather than getting skipped. "Ability Cursor Memory" retains your cursor position in the abilities menu during battle, so you're not scrolling back to the same spell every turn. None of these are flashy, but they're the kind of options that show someone on the development team actually plays the game and knows where the small annoyances live.
The update also adds text support for Simplified Chinese, Traditional Chinese, and Korean, opening the game up to a significantly larger audience.
What I can't tell from the patch notes is whether New Game+ scales enemy levels to match your carried-over party or lets you steamroll the early chapters with a squad of level 70 units. Both approaches have their appeal. Scaled enemies would give veterans a genuine challenge run; unscaled would let you live out the fantasy of obliterating Algus in Chapter 1 with a team of Calculators. Square Enix didn't specify, so players will have to find out for themselves.
The timing is interesting, too. With Final Fantasy VII Revelation dominating Square Enix's marketing cycle right now after its Summer Game Fest reveal, FFT getting a quiet content drop feels almost like a side project someone at the company snuck through while everyone else was focused on Cloud and Sephiroth. I don't mean that as criticism. If anything, it's refreshing. Not every update needs a press conference. Sometimes you just ship the patch and let the game speak for itself.
For a re-release that drew some criticism at launch for cutting content from the War of the Lions version, this update goes a long way toward showing that Square Enix hasn't abandoned the Ivalice Chronicles. Whether it signals more updates to come or serves as a final "here you go" before the team moves on, I'm not sure. But if you bounced off the game last year or finished it and shelved it, version 1.5.0 gives you a solid reason to reinstall. New Game+ in a tactics game with this many classes and this much build variety is exactly the kind of feature that turns a single playthrough into three.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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