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Gaming News4 min read

Double Fine Unionizes All 42 Workers Under New Xbox CEO

Double Fine's entire 42-person workforce has filed to unionize with CWA, making it the first studio to test whether Xbox's new CEO will maintain Microsoft's labor neutrality.

Nathan Lees
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"We appreciate that Microsoft has taken a neutral approach and agreed not to interfere in any way with worker's rights to organize unions." That line, from a Communications Workers of America statement to Aftermath, reads like a compliment. It's also a challenge. Because the neutrality agreement CWA is referencing expired in 2025, and the person now sitting in the Xbox CEO chair isn't the one who signed it.

Double Fine Productions, the Tim Schafer-founded studio behind Psychonauts, Kiln, and Keeper, filed a petition with the National Labor Relations Board on May 7 to unionize all 42 of its regular full-time and part-time employees. The effort is organized through CWA, the same union that has helped workers at Blizzard Entertainment, Raven Software, ZeniMax Online Studios, id Software, and multiple Call of Duty QA teams organize over the past few years. According to CWA, Double Fine workers are forming the union to "preserve and extend the studio's commitments to creative excellence, diversity and inclusion, and worker quality of life." Alongside the NLRB petition, they've also requested voluntary recognition from Microsoft.

What makes this particular filing interesting isn't the size of the bargaining unit or the studio involved. It's the timing. Asha Sharma took over as Xbox CEO in February, and she's already reshaped the division at speed: pulling Call of Duty from Game Pass, canceling the Gaming Copilot AI assistant, overhauling Xbox's leadership structure. CWA's prior neutrality agreement with Microsoft, the one that smoothed the path for over a dozen union efforts across Activision Blizzard and Bethesda properties, is no longer in effect. Double Fine is the first studio to test whether Sharma's Xbox will extend that same hands-off approach, or whether the post-Spencer era looks different behind closed doors.

First test for Sharma's Xbox

Double Fine occupies an unusual spot in the Xbox portfolio. It wasn't absorbed through the massive Activision Blizzard or ZeniMax acquisitions; Microsoft bought the studio individually back during the Phil Spencer era, positioning it as a smaller, more creatively adventurous Game Pass contributor. Kiln launched just two weeks ago. Keeper shipped last year. Neither has set the world on fire commercially, at least on Steam, though Game Pass numbers are always opaque. Xbox chief content officer Matt Booty signaled in February that Double Fine remains part of the plan, framing Xbox's portfolio as spanning "everything from Kiln to Call of Duty, everything from Minecraft to South of Midnight."

I think the CWA statement is doing more work than it appears to. Saying Microsoft "has taken a neutral approach" in the present tense, when the formal neutrality agreement already lapsed, is a way of publicly boxing Sharma's leadership into maintaining that posture. If Microsoft pushes back or drags its feet on voluntary recognition, it'll be a visible departure from years of public messaging about supporting workers' rights. And if Sharma's Xbox does honor the request cleanly, it establishes a precedent that the neutrality stance survives leadership transitions, even without a binding agreement.

Microsoft has laid off thousands of gaming workers since 2023. Blizzard QA testers ratified a union contract as recently as February of this year that locked in pay increases and better benefits. Those contracts exist precisely because workers saw colleagues disappear overnight and decided they needed structural protections, not just reassurances from executives. Double Fine's 42 employees are a tiny bargaining unit by Microsoft standards, but the signal they're sending isn't small. Unionization at Xbox has so far spread through teams that came in via the Activision Blizzard and ZeniMax mega-deals. Double Fine is the first standalone Xbox studio to organize, and the first to do it under a CEO who hasn't publicly staked out a position on labor. According to CWA, a third Double Fine game is still in active development alongside the union push. Whether that project and this workforce stay intact through Sharma's ongoing restructuring is exactly the kind of question a union contract is designed to answer.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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