Doom Composer Bobby Prince Dead at 81
Bobby Prince, the man who gave Doom its soul-shredding soundtrack, passed away on June 16 at the age of 81, just weeks after his music was inducted into the Library of Congress.

Weeks ago, the Library of Congress inducted the Doom soundtrack into its National Recording Registry, placing it alongside recordings by The Byrds and the original cast album of Chicago. On June 16, the man who composed it, Robert Caskin "Bobby" Prince III, passed away at the age of 81. His family confirmed the news through an obituary posted on Legacy.com.
There's a painful contrast in that timing. Prince spent decades watching his work ripple outward through an entire medium, influencing everything from Mick Gordon's 2016 Doom reboot soundtrack to the broader expectation that shooters should sound aggressive and unrelenting. He lived long enough to see the highest cultural institution in the United States declare his compositions worthy of permanent preservation. And then he was gone.
Before the Riffs
What makes Prince's story unusual is how late he came to games. Before he ever touched an AdLib sound card, he served as a platoon leader in the United States Army during the Vietnam War, then built careers in counseling and law. Music for video games started as a hobby. George Broussard, co-founder of Apogee and 3D Realms, put it plainly on X: Prince was "essentially the Hans Zimmer of early shareware games," and all of it grew from passion rather than any formal industry path.
His catalogue stretches far beyond Doom. Prince composed music and designed sound effects for Wolfenstein 3D, Duke Nukem 3D, Rise of the Triad, Bio Menace, Blake Stone, and multiple episodes of Commander Keen. Composer Lee Jackson, who worked alongside Prince on Duke Nukem 3D and Rise of the Triad, called him "a teacher, a mentor, and a friend" in a post on Bluesky. "We worked together so well on Duke Nukem 3D that we could anticipate what the other was going to do next," Jackson wrote.
But it was Doom that cemented everything. Working remotely from id Software's office, Prince used the "Doom Bible," a design document compiled by Tom Hall, to set the tone. He crammed homages to Metallica, Judas Priest, and Diamond Head into MIDI tracks that had no business sounding as ferocious as they did given the hardware limitations of 1993. A Library of Congress spokesperson noted that Prince even assigned sound effects to different MIDI frequencies so they'd cut through the music during gameplay. That level of technical care, paired with riffs that burned themselves into your memory, is why the soundtrack outlived the technology it was built on.
I grew up on shooters from the generation Prince's music defined. There's a direct line from his Doom compositions to the way I expect a first-person shooter to feel. Not just play, feel. The aggression, the tempo, the sense that the music is daring you to push forward. Every modern shooter soundtrack that leans on distorted guitars and breakneck pacing owes him a debt, whether its composers know it or not.
Tributes have come from across the industry. Doom co-designer John Romero wrote on X that Prince "left an incredible mark on games and on my life." Tom Hall, co-founder of id Software, called him "a true legend" and "such a nice man." Fellow Doom composer Andrew Hulshult said Prince "was all about spreading love and positivity" and that he was "truly honored to have been given the privilege of covering his work."
Prince's family asked that those wishing to honor him consider sending flowers or planting a tree in his name through his Legacy.com memorial. His obituary describes a man who "approached life with gratitude and an open heart," whether he was composing music, telling stories, or playing guitar. He is survived by his family, his friends, and a body of work that the United States government has now formally declared worth keeping forever.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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