
D&D Game from Star Wars Jedi Director Killed by Hasbro
Stig Asmussen's Giant Skull had a D&D action-adventure in the works with serious talent behind it. Wizards of the Coast killed it anyway.
"We assess concepts at every stage of development. While we decided not to pursue an early concept from Giant Skull, we have great respect for Stig Asmussen and his team and value our ongoing relationship." That's the statement Wizards of the Coast gave Bloomberg after cancelling what might have been the most exciting D&D game in years, and it reads exactly like the kind of corporate nothing-speak that makes you want to put your head through a wall.
The project, an unnamed single-player action-adventure set in the Dungeons & Dragons universe, was announced last June by Giant Skull, the studio founded by Stig Asmussen. If that name doesn't ring a bell, it should: Asmussen directed both Star Wars Jedi: Fallen Order and its sequel Survivor, and before that, God of War 3. Giant Skull isn't just him, either. The studio is stacked with Star Wars Jedi veterans. When Asmussen described the game's vision last year, he talked about "immersive storytelling, heroic combat, and exhilarating traversal" in a rich new D&D universe. No gameplay was ever shown publicly, but the pedigree alone made this one to watch.
According to Bloomberg's reporting, Wizards of the Coast pulled out of the deal earlier this year. The phrasing "early concept" in their statement suggests the project never got far enough along for Hasbro's tabletop subsidiary to feel confident in it, though what exactly didn't land remains unclear. I find this baffling. You have a director who shipped two of the best action games of the last console generation, a team built from that same talent pool, and a D&D license that has never been better positioned culturally. If that combination doesn't get past the concept stage, I wonder what Wizards of the Coast is looking for.
Giant Skull isn't dead yet
The good news, such as it is, comes from Asmussen himself. He told Bloomberg that "things are good at Giant Skull" and that the studio is currently in talks with Wizards of the Coast and other companies for new publishing deals. So the team survives, and there's apparently no bad blood severe enough to end the relationship with WotC entirely. Whether those talks produce another D&D pitch or something else remains to be seen.
This cancellation sits uncomfortably alongside Hasbro's broader gaming strategy. The company has repeatedly talked up its billion-dollar ambitions for D&D in the digital space, but the actual results have been uneven at best. Baldur's Gate 3, developed by Larian Studios, became one of the biggest RPGs ever made, but Larian walked away from the franchise afterward. The D&D license is clearly valuable, but Hasbro and Wizards of the Coast seem to struggle with letting talented studios actually run with it.
For now, D&D fans still have a couple of things on the horizon. Gameloft is working on a co-op life sim action-RPG set in the D&D universe, and Warlock: Dungeons & Dragons is targeting a 2027 launch. Neither of those projects carries the same weight as a single-player action-adventure from the director of Star Wars Jedi. Losing this game before anyone even saw a frame of gameplay stings, and Wizards of the Coast's polite corporate statement doesn't do much to explain why it had to happen.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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