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Destiny 3, Destiny Infinity All Scrapped as Too Costly

Bungie internally explored multiple paths to keep Destiny alive, including a full sequel and a rebrand to Destiny Infinity. Every option was deemed too costly.

Nathan Lees4 min read
Destiny 2 Guardian standing in the Tower overlooking the Last City at sunset
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Destiny Infinity. Just let that name sit for a second. According to insider sources reported by Forbes, Bungie pitched an ambitious rebrand of its struggling shooter under that title, one of several internal plans floated to keep the franchise going after it became clear that Destiny 2 was running out of road. A full-blown Destiny 3 was discussed too, along with yet another shift in the game's expansion model. Every single one of those ideas was killed for the same reason: money.

The discussions reportedly started last year, shortly after the Edge of Fate expansion launched and underperformed. Bungie knew it had a problem. Destiny 2's player base had been bleeding out since The Final Shape wrapped up the Light and Darkness saga, and nothing that followed managed to recapture that momentum. So the studio explored its options. A sequel. A rebrand. A restructured content pipeline. On paper, any of those could have worked. In practice, none of them survived the budget conversation.

Former Destiny 2 lead Mark Noseworthy even shut down a fan's suggestion of a Destiny 1 remaster on Twitter, calling it too expensive and too risky for a studio that is "people or cash constrained." When even a remaster is off the table, you get a pretty clear picture of where things stand financially.

Every Door Was Closed

What makes this sting is how many doors Bungie tried to open before landing on the current outcome: one final update, then maintenance mode. The Monument of Triumph patch arrives on June 9, and Bungie is dumping everything it had planned into a single release. New exotic weapon catalysts, weapon tier upgrades, artifact streamlining, anti-champion effects moved onto weapon types, all seven prior season artifacts available at once. Content that would have been parceled out across future updates is being released in one shot because there are no future updates.

I've covered a lot of live-service shutdowns, and this one hits differently because of how clearly the team wanted to keep going. These weren't lazy developers who ran out of ideas. They pitched multiple paths forward and were told no every time. The people making Destiny loved Destiny. The spreadsheets didn't.

Meanwhile, the community is doing what Destiny players have always done: refusing to accept the inevitable. Bungie's principal communications manager Dylan "dmg04" Gafner posted "Guardians make their own fate" on Twitter over the weekend, followed by "Do not go gentle into that good night," quoting the Dylan Thomas poem. Players across Reddit and ResetEra have been dissecting every word, every number, every timestamp. One fan pointed out that dmg04 used the phrase "Top 3 movies" in a follow-up tweet and decided the number three was a deliberate hint at Destiny 3. Another noted the posts came exactly three hours apart.

I get the impulse. When you've spent thousands of hours in a world, you look for any reason to believe it isn't really ending. But the Forbes reporting paints a picture that's hard to argue with. Bungie explored the sequel. Bungie explored the rebrand. Bungie explored restructuring. All of it was too expensive. The hopium is understandable, but the internal math already killed every version of the future these fans are hoping for.

The June 9 Rally

What's left is a community rallying around one last moment. Players are organizing to slam Destiny 2's servers on June 9 when the Monument of Triumph update goes live, a final show of force meant to prove that the audience is still there. Dmg04 shared a post urging fans to log in that day, which feels like quiet encouragement even if it can't be an official call to action. Valve veteran Chet Faliszek, who wrote for Portal and Left 4 Dead, weighed in with a blunter take: "I don't think Sony cares anymore."

He's probably right. Sony acquired Bungie for its multiplayer expertise, and both Destiny 2 and Marathon have underperformed against whatever internal targets justified that acquisition price. Reports of further layoffs at Bungie continue to circulate. No amount of concurrent players on June 9 is going to change a corporate financial decision that was already made months ago.

The hardest part of all this is that Destiny didn't fail because the game was bad. It failed because sustaining it became more expensive than the returns justified, and every proposed solution carried the same problem. Destiny 3 would have cost too much to build. Destiny Infinity would have cost too much to execute. A remaster would have been too risky. When every path forward is blocked by the same wall, the franchise doesn't die from a lack of ideas. It dies from a lack of budget. That's where Destiny is now, and no amount of server-slamming on June 9 is going to move that wall.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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