Deltarune Chapter 5's Weird Route Drowns You, Skips Chapter
Deltarune's darkest path reaches a new extreme in Chapter 5, ending with a disturbing drowning sequence and a screen that tells you to skip ahead to Chapter 7.

Fifteen minutes. If you've spent hours across multiple chapters manipulating Noelle, forcing her to freeze every enemy, equipping the ThornRing, and watching a sweet reindeer girl slowly break under your control, Chapter 5's Weird Route rewards you with roughly fifteen minutes of content. And it ends with two kids walking into a lake until the screen whites out.
Toby Fox has always understood that the cruelest thing a game can do is make you complicit, and Deltarune Chapter 5's alternate path might be his most disturbing work yet. Players who carried their Weird Route save into the new chapter find that Kris sleeps through the entire festival, the chapter's main attraction. After dragging Kris out of bed (the character actively fights the player's inputs), you meet Noelle at the lake. She delivers a speech about how Kris managed to "change" after their shared trauma while she stayed stuck, then begs you to help her "do something crazy." The pair walk hand in hand into the water. The game prompts you to "Proceed" over and over as they submerge. Noelle's portrait distorts. The audio warps into roaring white noise. Then the screen goes white.
What comes next is arguably worse than the drowning itself. An image of a CRT television appears with the words "Insert Chapter 7 side B." You're dumped back to the chapter select screen. No Dark World. No boss fights. No Flowery, no flower castle, no secret boss. The entire chapter's worth of content, all of it, simply doesn't exist for Weird Route players. According to reports from players on Steam's community hub, the sequence also forcibly creates Weird Route save data even if you delete or change your save file afterward.
I've been covering this chapter's hotfix patches all week, and nothing in the normal route prepared me for how far Fox was willing to go here. The normal version of this sunset lake scene is a tender, heartwarming moment between Susie and Noelle where they share their feelings for each other. The Weird Route version uses the exact same location to stage what looks like a mutual drowning. The tonal gap between those two scenes is staggering, and I think it's one of the most effective pieces of consequence design I've seen in an RPG.
The Escape Hatch
There is one way out. When Noelle asks you to tell her to Proceed, you can instead choose Stop. At first it seems futile; the game keeps pushing you toward Proceed as the pair wade deeper. But if you stop pressing the button as their faces sink below the surface, the screen fades out. Noelle reflects on how Kris "hadn't changed," and the game appears to redirect you back toward the normal route, interspersed with Noelle repeating that "Nothing changed." Some fans are already speculating this creates a third path entirely, pointing to a weapon called the Twisted Sword that requires both the ThornRing (Weird Route exclusive) and a Pure Crystal (only obtainable by beating five secret bosses across five chapters). You can't fight Chapter 5's secret boss if you go into the lake, so the only way to forge the Twisted Sword would be to bail out at the last moment. The weapon is reportedly the strongest in the game and especially effective against dark enemies like Titans.
Fox has confirmed that Chapter 6 will arrive sometime in 2027, with no word on Chapter 7. If the "Insert Chapter 7 side B" screen is taken literally, Weird Route players are locked out of an entire chapter of the story. That's a punishment I can't think of a precedent for. Undertale's genocide route corrupted your save and tainted future endings, but it never told you to skip a chunk of the game. Fox is essentially saying: you wanted to see how far this goes? Fine. You lose a chapter. The game, which is available on itch.io and Steam, has never been more willing to punish curiosity.
What makes this work, rather than feeling like the developer withholding content out of spite, is that the Weird Route has always been about escalation without reward. Every chapter strips something away. Chapter 2 takes Berdly. Chapter 4 damages your relationship with Kris. Chapter 5 takes the chapter itself. Fox changed the controversial Chapter 4 ThornRing scene quietly after launch last year following player concerns about its implications, which shows he's paying attention to how these moments land. The drowning scene is deeply uncomfortable, but it's uncomfortable on purpose, and the game gives you a clear exit if you want one. I think that distinction matters.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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