Skip to content
Article header image for 41% of Gamers Buy Consoles for Exclusives, Down From 49%
Gaming News2 min read

41% of Gamers Buy Consoles for Exclusives, Down From 49%

Exclusives still top the list of reasons people play on consoles, but the gap between that and 'my friends play here' has shrunk to just three points.

Nathan Lees
Share:

An eight-point drop in a single year is hard to ignore. Circana's Q1 2026 Future of Video Games consumer survey, covering 2,500 active US players aged 13 and up, found that 41% of console gamers say they choose their platform because of exclusive games. That's down from 49% in Q1 2025. The runner-up reason, friends and family playing on the same console, sits at 38%. Easier multiplayer with friends (37%), preferring a casual living-room setup (36%), and access to physical games (24%) round out the top five.

What jumps out to me isn't that exclusives still lead; it's how tight the top four answers have become. Three percentage points separate "I'm here for the exclusives" from "I'm here because my mates are." That's barely a gap, and the trend line is moving in one direction. Circana's Mat Piscatella acknowledged on Bluesky that the survey "obviously isn't the whole story," later adding that "the real answer is that everything matters."

The timing lines up neatly with both Sony and Microsoft reportedly rethinking their porting strategies. Chris Dring at The Game Business pointed out that while exclusives like God of War Ragnarok drove massive PS5 hardware spikes at launch, Steam ports of those same games haven't sold in huge numbers. Meanwhile, Xbox's Starfield reportedly moved around 200k copies on PS5. If your exclusives don't sell well elsewhere and your own audience is increasingly motivated by social ecosystems rather than exclusive software, the calculus on porting changes fast.

Look at Circana's weekly engagement tracker and the most-played games on PlayStation and Xbox are almost entirely cross-platform: Fortnite, Roblox, Call of Duty, NBA 2K. The games people actually spend their hours in aren't exclusives at all. Exclusives sell hardware in launch windows, but social inertia and live-service habits keep people on a platform long after. Sony and Microsoft pulling back on ports might protect short-term hardware sales, but the data suggests the moat they're defending is getting shallower every year.

Share:

Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.

Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

Related Posts

Article header image for Melty Blood's Next Fighter Spans PS4 to Switch 2
Gaming News

Melty Blood's Next Fighter Spans PS4 to Switch 2

French-Bread's next Melty Blood fighter is coming to six platforms spanning two full console generations, from PS4 and Xbox One all the way up to Switch 2.

Nathan Lees3 min read
Article header image for DOA6 Last Round Revives Mai and Kula, Then Charges You Twice
Gaming News

DOA6 Last Round Revives Mai and Kula, Then Charges You Twice

Koei Tecmo confirmed at EVO Japan 2026 that Mai Shiranui and Kula Diamond will return to Dead or Alive 6 Last Round as day-one DLC, but players who already bought them on PS4 will have to pay again.

Nathan Lees2 min read