
Black Ops 6 Cost Xbox $300M, Next CoD May Leave Pass
A $300 million loss in potential sales from Black Ops 6 is reportedly forcing Microsoft to rethink whether Call of Duty belongs on Game Pass at launch.
Microsoft spent billions acquiring Activision Blizzard partly on the promise that Call of Duty would supercharge Game Pass. According to reports, Black Ops 6 launching day-and-date on the service cost Xbox $300 million in potential sales. That number reframes what might have seemed like abstract speculation into something with real financial weight behind it.
Windows Central editor Jez Corden, one of the more reliable voices on Xbox's internal direction, said on a recent stream that there's a "possibility" the next Call of Duty won't launch on Game Pass at all. "If they take Call of Duty out of Game Pass this year, which is a possibility from what I've heard, I think it'll reveal some of the cracks in the strategy," Corden said. He was careful to add "but I don't know," which is the kind of caveat that matters. This isn't a confirmed decision. It's a signal that the conversation is happening at a level where it's reaching people outside the building.
The $300 million figure is the part that sticks. Microsoft raised Game Pass Ultimate prices by 50 percent ahead of Black Ops 7's launch, widely interpreted as an attempt to offset exactly this kind of revenue gap. It wasn't enough. Xbox reported a 9 percent dip in overall revenue for 2025, and Activision has since announced it's stepping back from back-to-back annual releases to avoid further burnout. Whether that burnout was from the games themselves or from players not needing to buy them is the question nobody at Xbox wants to answer publicly.
Sony Already Has the Playbook
PlayStation's approach here is instructive. Sony doesn't put its flagship first-party titles on PS Plus at launch, and the company has said directly that its strategy of bringing games to the service 12 to 18 months after release "is working really well across the platform." That's not a coincidence worth ignoring. Xbox built its entire value proposition on day-one Game Pass access, and it worked brilliantly for mid-tier titles and smaller studios. For a franchise that sells tens of millions of copies at full price, the math looks very different.
Credit where it's due: the original pitch was genuinely bold. Putting Call of Duty on Game Pass from day one was the kind of consumer-friendly move that made headlines for the right reasons. But there's a difference between consumer-friendly and financially unsustainable, and a $300 million shortfall is a hard number to argue with in a boardroom. The real question is whether pulling CoD from day-one access damages Game Pass's reputation enough to offset the recovered revenue, or whether subscribers who joined specifically for Call of Duty just quietly cancel.
Corden's comments don't confirm anything, and it's worth being clear about that. But the combination of the $300M loss, the revenue dip, the price hike that didn't fix the problem, and now an insider flagging this as an active possibility paints a coherent picture. New Xbox leadership is already making moves to rebuild goodwill with players, including long-awaited changes to the achievements system and direct fan polling on future updates. Quietly walking back the Game Pass day-one promise for their biggest third-party title would be a much harder sell to the people they're trying to win back.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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