Nolan's Film Nearly Doubled AC Odyssey's Player Count
Christopher Nolan's The Odyssey sent Assassin's Creed Odyssey's daily active users surging from 122,000 to 233,000 in just ten days, and the numbers may have just handed Ubisoft its next remake pitch.

Two weeks before Christopher Nolan's The Odyssey hit cinemas on July 17, Assassin's Creed Odyssey was sitting at around 122,000 daily active users across all platforms. A perfectly healthy number for an eight-year-old open-world game, but nothing that would turn heads in a boardroom. Ten days after the film's premiere, that figure had climbed to 233,000.
The data comes from Alinea Analytics, where head of market analysis Rhys Elliott broke down the platform-by-platform numbers. Xbox saw the most dramatic jump, with daily active users leaping 134% from 36,000 to 84,000. PlayStation nearly doubled to 114,000. Steam, where the game isn't bundled into a subscription, grew a more modest 26%. Separate data from Video Game Insights corroborated the trend, tracking combined daily active users rising from over 150,000 on the premiere date to 238,000 by July 26.
The explanation for why consoles moved so much harder than PC is obvious: Assassin's Creed Odyssey is available on both Xbox Game Pass and PlayStation Plus. When a billion-dollar blockbuster sends millions of people home curious about ancient Greece, the friction between "I want to explore that world" and "I'm playing it right now" is exactly zero button presses for anyone already subscribed. Ubisoft didn't need to discount the game or run a free weekend. The subscription model did the work.
233,000 and a Remake Pitch
Elliott was blunt about what the numbers mean and, more importantly, what they don't.
"Software sales moved modestly at around 400,000 copies year-to-date, but the real here is pure player engagement. The film didn't make millions buy an eight-year-old game, but it got a massive cohort playing it again. That data gives Ubisoft great ammunition for an eventual AC Odyssey Resynced."
That last line is doing a lot of heavy work. Ubisoft just launched Assassin's Creed Black Flag Resynced, and it has been one of the franchise's biggest commercial successes, selling over 3.5 million units in two weeks and breaking series records on Steam. If Ubisoft needed internal justification to greenlight an Odyssey remake next, a Hollywood film just handed it to them on a silver platter.
I think this is close to a best-case scenario for Ubisoft's remake pipeline. Black Flag Resynced proved the appetite exists for modernised versions of older AC games. Now a cultural event completely outside Ubisoft's control has reminded millions of people that Odyssey's version of ancient Greece exists, and that Kassandra remains one of the franchise's most popular protagonists. If the pitch deck for "AC Odyssey Resynced" doesn't already exist somewhere in a Ubisoft Montreal folder, I'd be stunned.
Ubisoft also deserves some credit for not fumbling the moment. Elliott noted that the publisher ran timed social media campaigns alongside Nolan's release and resurfaced Discovery Tour, the combat-free educational mode, positioning it as a companion piece for anyone who walked out of the cinema wanting more. It wasn't a massive marketing push, but it was smart enough to catch the wave rather than watch it pass.
This pattern isn't new. When Amazon's Fallout series premiered, daily active users for Fallout 3 and Fallout 4 spiked by 225% in the following weeks, and Steam's concurrent player count doubled. The difference here is that Nolan's film isn't even an adaptation of Assassin's Creed. It's an adaptation of Homer. The cultural overlap was incidental, which makes the 90% engagement increase across all platforms even more striking. Ubisoft didn't pay for this marketing. It just happened to own the most accessible interactive version of the setting a billion-dollar film was spotlighting.
The next mainline Assassin's Creed game, codenamed Hexe, is reportedly set during Europe's Middle Ages and won't arrive until the second half of 2027 at the earliest, according to insider NateTheHate. With Hexe still distant and its leadership in flux after multiple high-profile departures, a proven quantity like an Odyssey remake could slot neatly into Ubisoft's near-term schedule. When 233,000 people are already playing your eight-year-old game without being asked, the business case practically writes itself.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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