
Too Young, Too Chatty? 007: First Light's Bond Problem
Preview coverage for IO Interactive's 007: First Light is largely positive, but one recurring criticism keeps surfacing: Patrick Gibson's Bond might not feel like Bond yet.
23 days from launch, and the biggest debate around 007: First Light isn't about stealth mechanics or level design. It's about whether the guy in the tuxedo actually feels like James Bond.
Preview coverage for IO Interactive's Bond origin story landed this week, and the reception splits along a very specific fault line. Most outlets praised the game's systems, its tone, and IO's ability to adapt its Hitman DNA into something that feels distinctly 007. The Sixth Axis called it far beyond a pleasant surprise, saying IO adapted Hitman's best elements "with such a deft touch." CGM Online went further, claiming no studio was better suited for the job. But Polygon's preview dropped a grenade into the conversation: "I had one big problem with the preview: Bond himself."
The criticism is specific. Patrick Gibson's Bond, as described by Polygon, is "too young, too eager, and far too chatty, narrating his own actions in the classic manner of the contemporary AAA protagonist." He lacks the cool detachment that defines the character across decades of films and novels. Polygon's writer questioned whether a Bond game can survive without a convincing Bond, and whether "just a very good stealth action game" would be enough. PC Gamer raised a different but related concern, noting that IO seems to have traded its signature clockwork sandbox design for something more linear and cinematic, comparing the approach unfavourably to Hitman: Absolution.
The Origin Story Gamble
I think Polygon's critique lands harder than it might seem at first glance. An origin story Bond is inherently going to lack the icy composure of a seasoned 00 agent, and IO clearly made a deliberate choice to show a brasher, more reckless version of the character. According to Gaming Bolt, this Bond starts as a Royal Navy member in Iceland before joining MI6, and he's described as idealistic in a way the finished article never would be. The question is whether players will accept that gap between who this Bond is and who they expect Bond to be. VGC's preview was more optimistic on this front, noting that Gibson "has the right mix of cool detachment and smug self-assurance to make the role sing." So even among people who've played the same build, there's disagreement.
I'm inclined to give IO some runway here. Origin stories live or die on whether the character earns their identity by the end, not whether they have it at the start. But the "too chatty" problem worries me more than the "too young" one. Bond's silence is part of his power. If IO has him quipping through every stealth sequence like Nathan Drake in a dinner jacket, that's a harder thing to grow out of over the course of a single game. The AAA protagonist voice, where your character narrates everything they see and do, has become so default that it flattens characters who should feel distinct. Bond should be one of the most distinct protagonists in any medium. If he sounds like everyone else, the setting and gadgets can only carry so much.
On the development side, IO also confirmed through art director Rasmus Poulsen that no generative AI was used in First Light's production, a decision that came out of what he described as a "large discussion" among the studio's core executives. Given the game's plot apparently touches on AI and defence companies, Poulsen found the question amusing, noting that Bond stories often carry a "beware of utopia" theme.
007: First Light launches May 27 on PS5, Xbox Series X|S, and PC, with a Switch 2 version following later this summer.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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