Patch Notes Soulmask

Soulmask Early Access Regular Update 13 Patch Notes on July 25th

New bow skill "Eclipse" nullifies Superarmor effects, improves Life Perception.

· 3 min read
Soulmask Early Access Regular Update 13 Patch Notes on July 25th

The Soulmask Early Access Regular Update 13 brings new features and adjustments, including a new bow skill called "Eclipse" and the addition of Half-Height and Left Sloping Wall parts for buildings. Bug fixes have also been added to address issues such as abnormal behavior when feeding NPCs liquor bottles and screen effects persisting in a drunk state. Read the full patch notes below.

Soulmask Early Access Regular Update 13 Patch Notes:

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 25, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[New Features and Adjustments]

  • New bow skill added: "Eclipse" - Shoots a black arrow that nullifies most Superarmor effects and talents of the target and the adjacent enemies (Superarmor talents affected include: "Hardened Body", "Firm Will", "Steel Body").
  • While a player character is in a "Parry Hitstun" or "Empty Resilience Hitstun" state, each attack received shortens the Hitstun duration, until the Hitstun state ends.
  • After unlocking the "Core Functional Module" Soulmask node, a new skill is added: "Recover Sense", which can be used during "Parry Hitstun" or "Empty Resilience Hitstun", or when executed to regain control of the character.
  • Added Half-Height parts for thatch and wooden buildings.
  • Added Left Sloping Wall parts for thatch, stone, and blackstone buildings.
  • Improved Life Perception with the activation of Lighting Module. Allows for detection of quality of creatures.
  • Added coefficient manager switch: Interaction Limit for Damaged Buildings - Damaged buildings are unable to be repaired or relocated for a duration of time by default.
  • Coefficient settings now allow toggling on/off building number limits within an area.
  • Coefficient settings now support adjustment of tribe population.
  • Added prompts to notify of invalid Arena challenges, along with an Arena log.
  • Removed rule prohibiting tribesmen from using the Enhanced Tools when gathering materials.
  • Class skill "Unyielding Determination" now has a cooldown of 45 seconds (previously 60 seconds).
    Added Oblivion Soup, which resets the proficiency nodes.
  • Clan interface is now sorted by tribesman names.
  • Constructing a Piranha Pond no longer requires an upgraded Building Workshop.
  • Using shield skills to deal damage now awards Shield Proficiency EXP.
  • Removed "Dismantle" option from the mining platform. It can now be repaired normally.

[Bug Fixes]

  • Fixed the issue where animals summoned by Nature Enlightenment would not follow your character in certain conditions.
  • Fixed the issue where scene loading could encounter an error while creating characters in online mode.
  • Fixed the issue causing Slime Can and Fecal Tank to still inflict negative effects when dodged through rolling.
  • Fixed the abnormal behavior occurring from feeding multiple liquor bottles to deterred NPCs.
  • Fixed the issue where screen effects persist when controlling other tribesmen in a drunk state.
  • Fixed a potential crash issue when returning to the main menu and then continuing in single-player mode.
  • Fixed the issue of incorrectly displayed material quantities in crafting blueprint tips.
  • Fixed the issue where material would be taken from someone else's locked chest when performing crafting and sourcing material automatically.
  • Fixed the issue of getting stuck on the edge of a valve trap.
  • Fixed the issue where the quantity of animals did not decrease after transferring them to others.
  • Fixed the issue of not being able to use items after entering Near-death state while drawing a bow.
  • Fixed the issue where class abilities might become abnormal following multiple data copies.
  • Fixed the issue of being able to stand on anti-climb thorns in certain conditions.
  • Fixed climbability issues with sticky combustion cans, sticky explosive cans, and advanced sticky explosive cans.
  • Fixed the issue where NPCs would throw slime cans, fecal tanks, and grease tanks endlessly.
  • Fixed the issues of the character getting stuck by certain branches, buildings, and gaps within scenes.

Source: Soulmask


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