Patch Notes Soulmask

Soulmask Early Access Regular Update 12 Patch Notes on July 18th

Explore Soulmask Early Access Update 12 with new features and fixes.

· 4 min read
Soulmask Early Access Regular Update 12 Patch Notes on July 18th

In the Soulmask Early Access Regular Update 12, you can expect a gameplay and function changes to enhance their gaming experience. From new portals in various scenes to the addition of exclusive talents and affixes, the update offers exciting new features for chieftains to explore. Also, bug fixes have been added to address issues such as hairstyle anomalies and proficiency effects. Read the full patch notes below.

Soulmask Early Access Regular Update 12 Patch Notes:


To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 18, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[Gameplay and Function Adjustments]

  • Data Update-3 Adjustment: Defeating Vajra Ape unlocks the Data Copy tech and the Quick Remodel function now instead of Portal. Can copy a tribesman's quality, level, class, title, talent, proficiency, mastery, and so on, and transfer these data to the initial character. The recorded tribesmen can also be revived at Bonfire/Campfire/Respawn Point.
  • Perfect Remodel has unlocked on the official server. Perfect revival is available now to tribesmen with recorded data. Please update the tribesman data timely.
  • Production proficiency cap for initial characters has changed to 60 from 50; battle proficiency cap has changed to 90 from 50. Besides, Body Enhance 3 at Mask Node removed the bonus on the initial character's proficiency.
  • The initial character's level cap has changed to Lv.50 from Lv.40.
  • The initial character's aptitude has improved. It can get exclusive talents as it levels up.
  • Added more portals in various scenes.
  • The portal in a scene can be connected to the portal built by players (except for in the PVP Server).
  • PVE on the official server enables teleporting with supplies and animals through self-built portals by default.
  • Portal can be used once acquired. The node limit has been removed.
  • Added new Respawn Point Room in Ruins Dungeon and Holy Ruins (needs activation)
  • When crafting items at Crafting Table, you will auto-use the materials in the chests nearby.
  • Added "Deployed Tribesmen" Coefficient. Set this coefficient to deploy multiple tribesmen. This coefficient is set at 3 on Solo/Private Server by default. You can change it later. The coefficient on the Official Server is still 1.
  • Raised the coefficient of "Max Number of Personal Marks" and "Max Number of Shared Marks". They can both reach 100 marks now.
  • Can customize AI Level on Solo/Private Server
  • Can transfer animals to others.
  • Added the fang on the other side of the Mammoth Specimen.(Press Z to switch)
  • Walls or city walls can't be built if creatures are in the way.
  • Buildings within the range of someone else's bonfire can't be replaced or upgraded.
  • Tempest Griffin's feathers can be used to craft Steel Arrow.
  • Increased Poisonous Arrow's Poison DMG.
  • Updated the appearance of some elite animals.
  • Added new General Talent Affixes: "Crisis Resolution", "Quick Bandaging", and "Quick Reload".
  • Added the new exclusive affix "Desperate Response" for Fang Tribe.
  • The target of the title "Axe Killer" takes 10% more DMG instead of 8% now.
  • The Nighttime Movement Speed granted by the title "Nightwalker" changes to 10% from 5%.
  • Increased the Bleeding DMG inflicted by the title "Fly Cutter Assassin" on the target.
  • The Stamina Recovery Reduction inflicted by the title "Lung Piercer" on the target changes to 80% from 50%.
  • The duration of the Slow triggered by the title "Archery Master" changes to 6s from 5s.
  • The DMG inflicted by the title "Butcher In Woods" on animals changes to 10% from 5%.
  • The duration of the triggered effect of the title "Death Bringer" extends to 8s.
  • The DMG Increase on Torso granted by the title "Heartcaptor" changes to 12% from 10%.
  • Talent affixes "Enemy Down Fervency", "Slaughter Fervency", and "Wrath of
  • Revenge" can be triggered by both Near-death and Death now.
  • Can stack up more arrows now, and the weight has reduced. You can carry them through self-built portals.
  • Can build Gable Roof on the Pitched Roof.
  • Can build Gable Roof around Foundation.
  • Auto-enable the Account Ban and Mute functions when starting the server.
  • Official PVE servers will have player-built portal material transport and animal teleportation enabled by default.

[Bug Fixes]

  • Fixed the issue that Mysterious Stone Table can be moved when remodeling.
  • Fixed the occasional hairstyle anomaly when displaying the mask in Mimicry.
  • Fixed the special effect remnant issue of some mimicry effects.
  • Fixed the issue that players could still interact with tribesmen and mount after death.
  • Fixed the issue of medium traps that in some cases, the animal wouldn't enter the cage.
  • Fixed the issue that the proficiency effect didn't take effect when tribesmen were planting.
  • Fixed the issue that target sent flying by Thrust Strike (Great Sword Mastery) would fall down earlier than it should.
  • Fixed the issue that there was no difference between the "Malice" icons of the three different levels.
  • Fixed the issue that the animal summoned by Nature Enlightenment still existed after the mask was switched.
  • Fixed the incoherent Brewing Tank naming.
  • Fixed the issue that durability of Exploiting Platform at the mine wouldn't be deducted.
  • Fixed the discrepancy between the actually deducted value and the deducted value displayed in Tips.
  • Fixed the issue that tribesmen joined after the first bonfire was built had no mastery skills.
  • Fixed the issue that bandages can be used during movement.
  • Fixed the issue that the food settings in Pen didn't take effect.
  • Optimized the light of Lighting Module.
  • Optimized the issue that barbarians could use throwable cans without quantity limit.
  • Optimized the construction model of some roofs.
  • Optimized the skill and combat AI of advanced mechanical monsters.

Source: Soulmask


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