Soulmask Early Access Regular Update 10 Patch Notes on July 4th
Patch Notes Soulmask

Soulmask Early Access Regular Update 10 Patch Notes on July 4th

Nathan Lees
Nathan Lees

Table of Contents

Soulmask Early Access Regular Update 10, Chieftains can look forward to a variety of gameplay and function updates, including new items, optimizations, and bug fixes. Also, upcoming official servers for Australia and South America are on the horizon, providing more opportunities for players to connect and compete. Read the full patch notes below.

Soulmask Early Access Regular Update 10 Patch Notes:

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 4, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[Gameplay and Function Updates]

  • Added Advanced Sticky Explosive Can
  • Added new sitting postures in chairs
  • Added New Meat Chunk and Refined Meat Chunk for carnivore animals to eat
  • In PVE Mode, the burning bonfire can prevent constructions from being attacked by wild animals
  • Added ice probe to the Minerals Probe at mask nodes
  • The ice cubes in the bag can slow down the spoilage of food
  • Added the Weapon Intro interface to showcase the basic skill of weapons. (like Light Strike, Leap Slash, etc.)
  • Upgraded anti-cheat system: Enhanced the detection of cheat codes (For fair competition, please allow the installation of GameSecurityService when you first enter the official server)
  • GM Command for increasing other players' Mask EXP: AddMaskExpToTarget

[Experience Optimizations]

  • The duration of the animals summoned by Nature Enlightenment has been increased to 30 minutes from 10 minutes
  • Optimized the effect of Nature Enlightenment - Nature's Heart: The summoned animals heal for 1% of Max HP per second additionally
  • The animals summoned by Nature Enlightenment can now enter the combat mdoe more rapidly upon spotting enemies.
  • The follow distance of flying units summoned by Nature Enlightenment is more reasonable now
  • The animals summoned by Nature Enlightenment now can go through large portals while following
  • Added anomaly protection to tribesmen. Players can now control the tribesmen to prevent them from continuously lying on the groud
  • Logic optimization for picking up animals and placing them on shoulders
  • Adjusted default facing of the placed wooden man
  • Reduced food consumption speed of the Piranha Pool
  • Optimized collision of the portal
  • During the Single Sacrificial Ritual in Barbarian Barrack, the tribesmen of the same player can only be captured once by the Tribute Capturer NPC
  • Optimized tips of Barbarian Barrack on the map. Added a time reminder for monster spawning.
  • Honey can be used from Shortcut now
  • The Stone Brick needed for building Piranha Pool changed to Stones or Flints
  • Greatly increased the EXP from finishing the Tablet exploration. The tablet in areas of a higher level yields more EXP
  • The changed game coefficient that is different from the default value is marked in red

[Upcoming AU&SA Official servers]

Official PvP and PvE servers for Australia and South America are coming soon. The first official servers in Australia will be available to players on July 5, 2024, at 08:00 UTC. The first official servers in South America will be available to players on July 5, 2024, at 23:00 UTC. For detailed server launch plans, please refer to the online document

The list of servers with the cross-server feature enabled is as follows:

AS[Group09_1]PvPtest_06P Tribe_UTC12~16
AS[Group09_2]PvPtest_06P Tribe_UTC12~16
AS[Group09_3]PvPtest_06P Tribe_UTC12~16
AS[Group09_4]PvPtest_06P Tribe_UTC12~16
AS[Group09_5]PvPtest_06P Tribe_UTC12~16
AS[Group09_6]PvPtest_06P Tribe_UTC12~16
AS[Group09_7]PvPtest_06P Tribe_UTC12~16
AS[Group09_8]PvPtest_06P Tribe_UTC12~16
NA[Group10_1]PvPtest_03P Tribe_UTC01~05
NA[Group10_2]PvPtest_03P Tribe_UTC01~05
NA[Group10_3]PvPtest_03P Tribe_UTC01~05
NA[Group10_4]PvPtest_03P Tribe_UTC01~05
NA[Group10_5]PvPtest_03P Tribe_UTC01~05
NA[Group10_6]PvPtest_03P Tribe_UTC01~05
NA[Group10_7]PvPtest_03P Tribe_UTC01~05
NA[Group10_8]PvPtest_03P Tribe_UTC01~05
EU[Group09_1]PvPtest_03P Tribe_UTC19~23
EU[Group09_2]PvPtest_03P Tribe_UTC19~23
EU[Group09_3]PvPtest_03P Tribe_UTC19~23
EU[Group09_4]PvPtest_03P Tribe_UTC19~23
EU[Group09_5]PvPtest_03P Tribe_UTC19~23
EU[Group09_6]PvPtest_03P Tribe_UTC19~23
EU[Group09_7]PvPtest_03P Tribe_UTC19~23
EU[Group09_8]PvPtest_03P Tribe_UTC19~23

[Bug Fixes]

  • Fixed the issue where the animals summoned by Nature Enlightenment could use some skills to catch the master
  • Fixed the issue where gate frame items couldn't be switched to Wall Beacon
  • Fixed the issue where some special buttons can close interfaces like [I] Clan, [J] Tribe, [K] Hunting, [L] Travel, etc.
  • Fixed the crashing issue when fighting with Vajra Ape in a game or a private server on some computers with the 12th Gen Core CPU
  • Fixed the issue where the execution would stop playing if the attacker was affected by an Superarmor talent while in execution
  • Fixed the issue where some items not released were displayed in the categorized list
  • Fixed the display anomaly of tribesmen's above-head panel after hiding the UI by pressing +
  • Fixed the issue where when players hide the UI via '+' button while mounted and then dismount, couldn't press + again to restore the UI display
  • Fixed the issue where Archery Target wouldn't decay

Source: Soulmask


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Patch Notes Soulmask