In the Soulmask Early Access Hotfix 5, you can expect improved level structures to enhanced survival capabilities for tribesmen, the update aims to provide a smoother and more enjoyable gaming experience for chieftains. Also, bug fixes and PVP cross-server testing add new dimensions to the game. Read the full patch notes below.
Soulmask Early Access Hotfix 5 Patch Notes:
Dear Chieftains,
To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 20, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.
The update details are as follows:
[Map Optimizations]
- Optimized the level structure of Random Maze Ruins
- Optimized the triggering of the one-way door in dungeons to prevent players from getting stuck in the door
- Optimized the dungeon's teleportations and its random range to prevent some anomalies
- Added new Respawn Points in the advanced area that can be used upon exploration
[Experience Optimizations]
- For tribesmen: enhanced their survival capabilities regardless of the deployed states. Upon Feign Death, auto-recover of deployed tribesmen will be much faster
- The disease's duration has changed from Permanent to 300 seconds. VFX displays when catching a disease. Antidotes'
- Intros are added to the disease buff description
- Optimized bear's combat skills and AI
- While playing the cutscene — the death of “Central Core”, players obtain a Damage Immunity effect
- The random chance for some of the Non-Golden Masteries has increased
- Invulnerability has been added while repairing nodes in Pyramid to prevent interruption
- Attack Speed is now displayed on the stats interface
- Optimized bow's mastery "Shooting Technique". The target is easier to hit when locked on
- Optimized VFX for the damage reflection of the talent affix "Fight Back"
- Granary and Breeding Farm are now unlocked at Lv.10
- Damage derement by Sticky Explosive Can to different constructions becomes smoother
- Steel Battering Ram and Steel Cannonball deal more damage to Blackstone Constructions
- Corrected action and sound effect of drinking from Water Bottle
- Added description for Repair Times and Loss Ratio of Max Durability to gear tips
[PVP Cross-server Test is On]
After this update, the cross-server feature of PVP servers in Group01 on Asia Server, North America Server, and Europe Server will unlock at 07:00, 6/20 (UTC). Players on these servers can travel to other servers in Group01 of the same region via the cross-server portal above the pyramid. Other PVP cross-server features are on the way.
[Bug Fixes]
- Fixed the special effect remnant issue of Common Mammoth's skills
- Fixed the display errors of Quality, Level, and other info under details in Hunting Gallery
- Fixed the issue where Tempest Griffin's Wind Projectile wouldn't disappear after being unlashed
- Fixed the issue of invisible friend units that couldn't be seen when Rendering Quality under Game Settings - Graphics is set as Low or Ultra-low
- Fixed the issue where the display of “Mysterious Stone Table” wasn't refreshed after switching masks with mask hidden
- Fixed the mask decor display issue on tribesmen after remodel
- Fixed the display anomaly of Upper Limit for Tribesmen on the I interface after the adjustment of Recruitable Tribesmen Coefficient
- Fixed the issue of occasional anomaly skin color after the hairstyle was changed
- Fix the issue where when the bow was drawn, some feather accessories and Mimicry models would block the view
- Fixed the issue where characters could stand on Anti-climb Thorns
- Fixed Piranha's growth speed issue
- Fixed the teleportation drift issue of animals after being carried through Portal
- Fixed the issue where the NPC's action of using bandages still went on after being interrupted
- Fixed the issue where the talent affix “Multiple Shooting” could only take effect in the Solo mode
- Optimized the clipping issue of Vajra Ape's animation and its attack sound effect
- Fixed the model inconsistency of throwable weapons when gripped and not gripped
- Fixed the issue where “Mind-Heart Unison”, “Bloodbath Recovery”, and some other talent affixes couldn't be triggered when facing animals or machines
- Fixed the issue where barbarians with the “Likes defecation” affix could trigger the continuous effect when entering Outhouse, but the effect would be removed the instant they left Outhouse
- Fixed the issue where barbarians with the “Likes dancing” affix could trigger the continuous effect when dancing, but the effect would be removed the instant they stopped dancing
- Fixed the action play anomaly of the executed when a barbarian was executed with Backstab
- Fixed the issue where players might get stuck in models after being caught and thrown by the boss's Grab skill
- Fixed the absence of the footstep's sound effect when riding an ostrich
- Fixed the inconsistency between the displayed number and actual number of Turkeys in Turkey Coop
- Fixed the issue where "Lighting Module" would reactivate when getting on and off the mount.
- Fixed the vibration issue of Sprint while auto-advancing
- Optimized the issue where player gets stuck in the air with the Leap Slash skill
- Fixed the issue where after the tribesmen on patrol were deployed, the patrol mode was still on
- Fixed the occasional display error of buff's time
- Fixed the occasional issue where the skill gets stuck or first dry shoot would be released when using the bow’s mastery “Running Fire”
- Fixed the occasional animation issue of character execution
- Fixed the issue where players could enter the interior of mountains by climbing
- Optimized the monster quantity in the dungeon ruins
Source: Soulmask
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