Soulmask Early Access Hotfix 5 Patch Notes on June 20th
Patch Notes Soulmask

Soulmask Early Access Hotfix 5 Patch Notes on June 20th

Nathan Lees
Nathan Lees

Table of Contents

In the Soulmask Early Access Hotfix 5, you can expect improved level structures to enhanced survival capabilities for tribesmen, the update aims to provide a smoother and more enjoyable gaming experience for chieftains. Also, bug fixes and PVP cross-server testing add new dimensions to the game. Read the full patch notes below.

Soulmask Early Access Hotfix 5 Patch Notes:

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 20, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[Map Optimizations]

  • Optimized the level structure of Random Maze Ruins
  • Optimized the triggering of the one-way door in dungeons to prevent players from getting stuck in the door
  • Optimized the dungeon's teleportations and its random range to prevent some anomalies
  • Added new Respawn Points in the advanced area that can be used upon exploration

[Experience Optimizations]

  • For tribesmen: enhanced their survival capabilities regardless of the deployed states. Upon Feign Death, auto-recover of deployed tribesmen will be much faster
  • The disease's duration has changed from Permanent to 300 seconds. VFX displays when catching a disease. Antidotes'
  • Intros are added to the disease buff description
  • Optimized bear's combat skills and AI
  • While playing the cutscene — the death of “Central Core”, players obtain a Damage Immunity effect
  • The random chance for some of the Non-Golden Masteries has increased
  • Invulnerability has been added while repairing nodes in Pyramid to prevent interruption
  • Attack Speed is now displayed on the stats interface
  • Optimized bow's mastery "Shooting Technique". The target is easier to hit when locked on
  • Optimized VFX for the damage reflection of the talent affix "Fight Back"
  • Granary and Breeding Farm are now unlocked at Lv.10
  • Damage derement by Sticky Explosive Can to different constructions becomes smoother
  • Steel Battering Ram and Steel Cannonball deal more damage to Blackstone Constructions
  • Corrected action and sound effect of drinking from Water Bottle
  • Added description for Repair Times and Loss Ratio of Max Durability to gear tips

[PVP Cross-server Test is On]


After this update, the cross-server feature of PVP servers in Group01 on Asia Server, North America Server, and Europe Server will unlock at 07:00, 6/20 (UTC). Players on these servers can travel to other servers in Group01 of the same region via the cross-server portal above the pyramid. Other PVP cross-server features are on the way.

[Bug Fixes]

  • Fixed the special effect remnant issue of Common Mammoth's skills
  • Fixed the display errors of Quality, Level, and other info under details in Hunting Gallery
  • Fixed the issue where Tempest Griffin's Wind Projectile wouldn't disappear after being unlashed
  • Fixed the issue of invisible friend units that couldn't be seen when Rendering Quality under Game Settings - Graphics is set as Low or Ultra-low
  • Fixed the issue where the display of “Mysterious Stone Table” wasn't refreshed after switching masks with mask hidden
  • Fixed the mask decor display issue on tribesmen after remodel
  • Fixed the display anomaly of Upper Limit for Tribesmen on the I interface after the adjustment of Recruitable Tribesmen Coefficient
  • Fixed the issue of occasional anomaly skin color after the hairstyle was changed
  • Fix the issue where when the bow was drawn, some feather accessories and Mimicry models would block the view
  • Fixed the issue where characters could stand on Anti-climb Thorns
  • Fixed Piranha's growth speed issue
  • Fixed the teleportation drift issue of animals after being carried through Portal
  • Fixed the issue where the NPC's action of using bandages still went on after being interrupted
  • Fixed the issue where the talent affix “Multiple Shooting” could only take effect in the Solo mode
  • Optimized the clipping issue of Vajra Ape's animation and its attack sound effect
  • Fixed the model inconsistency of throwable weapons when gripped and not gripped
  • Fixed the issue where “Mind-Heart Unison”, “Bloodbath Recovery”, and some other talent affixes couldn't be triggered when facing animals or machines
  • Fixed the issue where barbarians with the “Likes defecation” affix could trigger the continuous effect when entering Outhouse, but the effect would be removed the instant they left Outhouse
  • Fixed the issue where barbarians with the “Likes dancing” affix could trigger the continuous effect when dancing, but the effect would be removed the instant they stopped dancing
  • Fixed the action play anomaly of the executed when a barbarian was executed with Backstab
  • Fixed the issue where players might get stuck in models after being caught and thrown by the boss's Grab skill
  • Fixed the absence of the footstep's sound effect when riding an ostrich
  • Fixed the inconsistency between the displayed number and actual number of Turkeys in Turkey Coop
  • Fixed the issue where "Lighting Module" would reactivate when getting on and off the mount.
  • Fixed the vibration issue of Sprint while auto-advancing
  • Optimized the issue where player gets stuck in the air with the Leap Slash skill
  • Fixed the issue where after the tribesmen on patrol were deployed, the patrol mode was still on
  • Fixed the occasional display error of buff's time
  • Fixed the occasional issue where the skill gets stuck or first dry shoot would be released when using the bow’s mastery “Running Fire”
  • Fixed the occasional animation issue of character execution
  • Fixed the issue where players could enter the interior of mountains by climbing
  • Optimized the monster quantity in the dungeon ruins

Source: Soulmask


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Patch Notes Soulmask


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