Factorio Update 2.0.20 Patch Notes on November 18th
Patch Notes Factorio

Factorio Update 2.0.20 Patch Notes on November 18th

Nathan Lees
Nathan Lees

Table of Contents

Factorio update 2.0.20 brings a new gamepad stick sensitivity setting for map movement and the ability to center on a different planet when selecting a spidertron remote in the quickbar. This update also includes a variety of bug fixes, such as addressing issues with blueprint descriptions, inserter behavior, and crashes related to modded equipment. Read the full patch notes below.

Factorio Update 2.0.20 Patch Notes:

Minor Features

  • Added gamepad stick sensitivity setting for map movement.
  • Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.

Bugfixes

  • Fixed that selecting a quality comparison option when "any" quality was set did not work. (121590)
  • Fixed it was possible to set inconsistent signals on a control behavior by using parametrized blueprint with a shared parameter. (120441)
  • Fixed a crash when rotating entity that is destroyed inside of event handler.
  • Fixed blueprint description label not showing in list view. (118739)
  • Fixed fulgoran attractor marking for deconstruction. (121690)
  • Fixed beacons deactivated by script loaded from a 1.1.x save file were not migrated properly. (121248)
  • Fixed a crash when using modded equipment without items to build it in ghost form. (121785)
  • Fixed inserter would not keep stack size signal through a blueprint string. (118961)
  • Fixed that you could pick up items off the ground while flying in a rocket. (121778)
  • Fixed inserter would not reevaluate enable condition when it was changed by blueprint parameters. (121332)
  • Fixed orbital logistics tips&tricks script crash due to space platform hub gui having different layout. (121331)
  • Fixed that recipe fuel tooltips did not respect the show-all-unlocked-items interface setting. (121873)
  • Fixed asteroid collector set filters from circuit network would set wrong filters for one tick after items were removed and read content is active. (120435)
  • Fixed a crash when lua orders entity deconstruction specifying undo item but not specifying a player. (121728)
  • Fixed that two damaged construction robots trying to repair each other could get stuck in an infinite loop of trying to hug each other and overshooting. (117763)
  • Fixed a crash when running under the Steam Runtime Environment on Linux in certain situations. (120128)
  • Fixed quality increase of self-recycling recipes being reported incorrectly in production statistics. (120132)
  • Improved super force building logic of belt related blueprints over existing belts. (118166)

Source: Factorio


Don’t miss out on everything at XP Gained!
Discover the latest gaming news, patch notes, updates, & major releases. Don't forget to follow us on X (formerly Twitter).

Patch Notes Factorio