
Steam's Most-Wishlisted Pirate Game Launches April 14
Windrose sets sail for Early Access on April 14, and if you've been sleeping on this one, now is the time to pay attention.
Windrose sets sail for Early Access on April 14, and if you've been sleeping on this one, now is the time to pay attention. Developer Windrose Crew confirmed the launch window via Steam following the game's appearance at this week's Triple-I Initiative Showcase, and the timing lines up with what a lot of people have been waiting for since the game quietly climbed Steam's wishlist charts.
For those unfamiliar, Windrose is a pirate game set during an alternate Age of Piracy. It combines ship combat, crew management, survival mechanics, and procedurally generated biomes. That last detail matters more than it sounds. Procedural generation in a pirate game means no two playthroughs chart the same course, which is exactly the kind of replayability this genre needs to justify the Early Access price of entry.
What You're Actually Getting at Launch
The base game will run you $30 when it goes live on Steam Early Access. There's also a $40 Supporter Bundle that includes the game alongside a collection of sea shanties recorded by Seán Dagher, which, look, either that's your thing or it isn't. to Windrose Crew for going the extra mile on the atmosphere rather than just throwing in a digital artbook nobody asked for.
Launch times vary by region. UK players are looking at 9 AM BST on April 14; US players on the East Coast get it at 4 AM ET, and West Coast players at 1 AM PT. Australian players have the most civilised deal at 6 PM AEST. Set your alarms accordingly.
The comparison people keep reaching for is Assassin's Creed: Black Flag, and honestly, that's not a bad shorthand. Black Flag remains one of the best pirate games ever made, and Ubisoft has shown exactly zero interest in revisiting it properly. Windrose isn't trying to be a carbon copy, but if you've been waiting twelve years for something to scratch that particular itch, this is the most promising candidate in a long time. The ship combat, the crew-building, the sense of being at sea rather than just sailing between waypoints. It's all there from what's been shown.
whether the Early Access version has enough content to justify the price on day one. Thirty dollars is a reasonable ask for a game of this scope, but players should go in understanding this is a foundation, not a finished product. Windrose Crew hasn't gone into granular detail about what the 1.0 roadmap looks like, and I'd want to see more transparency there before calling it a slam dunk. the wishlist numbers don't lie. This is one of the most anticipated indie releases of the year, and it earned that position without a major publisher behind it.
April 14 is four days away. If you haven't added this to your wishlist yet, the Steam page is right there.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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