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Gaming News4 min read

Ubisoft Axes Animal Crossing Rival After 3 Years

Alterra, Ubisoft Montreal's unannounced Animal Crossing and Minecraft-inspired life sim, has been cancelled after nearly three years of development. Staff were sent home and reassigned to other projects.

Nathan Lees
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Three years of work, and the public never even got a trailer. Ubisoft has reportedly cancelled Alterra, an unannounced social life sim that blended Animal Crossing's cosy vibes with Minecraft's voxel building, according to a report from Insider Gaming that broke on April 21st. Staff at Ubisoft Montreal were told the project was dead, then sent home for the rest of the day.

The game had been in development under creative director Patrick Redding, whose credits include Far Cry 2's story design, Splinter Cell: Blacklist's campaign, and Gotham Knights' creative direction. Lead producer Fabien Lhéraud was also heading the project. From what was known about Alterra, it featured a voxel art style, NPC characters called Matterlings that reportedly resembled Funko Pop figures, and a world built around multiple biomes with crafting, gathering, and combat. On paper, it sounded like Ubisoft's attempt to carve out space in a genre dominated by Nintendo and Mojang.

I'm not going to pretend this is a shock. Ubisoft has been in full triage mode for months, and an unannounced life sim without any public momentum was always going to be vulnerable. But nearly three years of development from a team led by experienced directors isn't nothing. That's real work from real people, binned because it no longer fits a corporate spreadsheet.

When IGN reached out for comment, Ubisoft didn't acknowledge Alterra by name. Instead, a spokesperson offered the kind of statement that could apply to literally any cancelled project at any company: "As part of our portfolio management approach and evolving creative house-led model, we continuously assess projects at every stage of development to ensure alignment with our strategic priorities, quality ambitions, and long-term market potential. Projects that no longer meet these expectations may be discontinued." Game Developer received the same boilerplate via email.

At least, for now, the cancellation reportedly hasn't resulted in layoffs. Developers on the project have been made available for reassignment to other Ubisoft titles. But as multiple outlets noted, it's unclear what happens to the unnamed support studios that were also contributing to Alterra. Being "put on availability" sounds better than being let go, but at a company that has cut over a thousand jobs in recent months, it's hard to feel reassured.

Ubisoft's Brutal 2026

Alterra's death doesn't exist in isolation. It's the latest in a string of cancellations and closures that have defined Ubisoft's year. In January, the company axed the long-troubled Prince of Persia: Sands of Time remake along with five other projects. Red Storm Entertainment, the studio behind decades of Tom Clancy games, was told in March it would no longer develop games, with 105 staff laid off. Ubisoft's Halifax studio was shut down weeks after its workers voted to unionise. Ubisoft Toronto cut 40 employees in February. The Abu Dhabi studio quietly made 29 people redundant back in November 2025.

The response from workers has been fierce. Approximately 1,200 employees went on strike on February 10th, with five French unions calling a three-day international strike demanding leadership take responsibility for what they called "catastrophic management." Two union representatives went further, demanding the resignation of CEO Yves Guillemot.

What frustrates me about Alterra specifically is the wasted potential in the genre itself. The cosy life sim space is enormous and growing, but it's still largely defined by Animal Crossing and a handful of indie hits. A well-funded studio with talented leads could have made something competitive there. Instead, Ubisoft greenlit it, let a team build it for three years, and then pulled the plug before anyone outside the company even saw it. Players never got the chance to decide whether they wanted it.

Ubisoft is set to fully reveal Assassin's Creed Black Flag Resynced tomorrow, April 24th. The company's focus is clearly narrowing around its biggest franchises, and projects like Alterra are being sacrificed to fund that bet. Whether that strategy stabilises the company or just delays a deeper reckoning is something the next few quarters will answer. Former Ubisoft Halifax employee Jon Huffman, whose studio was closed earlier this year, summed up the mood among affected workers: "It came as a surprise to all of us and to the front-line managers as we were in the middle of many on-going and new projects, and doing great work."

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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