
Tripwire Axes 23 Staff as Killing Floor 3 Hits 300 Players
Tripwire Interactive has cut 23 jobs across multiple departments. With Killing Floor 3 pulling a 24-hour Steam peak of 300 players, the timing is hard to ignore.
Three hundred players. That's what Killing Floor 3 managed as its 24-hour Steam peak at the time Tripwire Interactive announced it was cutting 23 members of staff. For context, Killing Floor 2 pulled over 3,000 in the same window. The sequel didn't just underperform; it got lapped by its own predecessor.
Tripwire's official statement on LinkedIn runs through the standard script: "business realities," an "evolving" industry, a commitment to "high-quality game experiences." The studio says it will continue work on internally developed titles and projects under its Tripwire Presents publishing label. What it doesn't say, and doesn't need to, is that shipping a game that peaks below 300 concurrent players on Steam tends to make workforce reductions inevitable.
Former producer Seher Basak confirmed that the cuts hit QA, art, engineering, and customer support. Principal QA tester David S. Goldfarb, who first reported the layoffs, said the team was blindsided. "I am still in shock. I am hurt," he wrote. "I feel that we were all blindsided by this whole thing given how things always appeared." That's a specific kind of bad: not a studio that saw the cliff coming and braced, but one where the people doing the work had no idea the ground was shifting.
The Embracer Hangover Continues
Tripwire's ownership history adds another layer to this. Embracer Group acquired the studio in 2022 through its then-subsidiary Saber Interactive. When Embracer sold Saber for $247 million in 2024, it kept Tripwire, folding it into a restructured group alongside studios like 4A Games, Aspyr, and Zen Studios. So Tripwire has spent the last few years being shuffled between corporate structures while trying to ship a sequel to one of PC gaming's most dependable co-op franchises. That's not an excuse for Killing Floor 3's reception, but it's context worth having.
The studio was founded in 2005 by John Gibson and Alan Wilson. Gibson stepped down as CEO in 2021 after making public comments opposing abortion rights, with Wilson stepping in as interim CEO before former CFO Matthew LoPilato was promoted to the role in 2024. Three leadership transitions in four years, a corporate acquisition, a restructuring, and now a sequel that's struggling to hold a playerbase. Tripwire has had a rough half-decade by any measure.
Killing Floor 3 launched with seasonal update support, the most recent of which dropped on December 4, 2025. Tripwire says it remains committed to that support. But 300 peak players is the kind of number that makes continued investment a very hard sell internally, and no amount of seasonal content fixes a game the audience has already walked away from. The Payday 3 comparison writes itself, and it isn't flattering.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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