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Article header image for A Palworld MMO? New Trademark Fuels Speculation
Gaming News4 min read

A Palworld MMO? New Trademark Fuels Speculation

Pocketpair quietly filed trademarks for "Palworld Online" in two countries, and nobody's sure yet whether it's a full MMO, a GTA Online-style split, or just new branding for the 1.0 launch.

Nathan Lees
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Two filings. Two countries. Zero explanation from the developer. Pocketpair quietly trademarked "Palworld Online" in South Korea on April 24 and in the United States on April 27, as first reported by Gematsu, and the internet has been doing what the internet does best: speculating wildly about what it means.

The most exciting reading is that Pocketpair is building a full-blown MMO set in the Palworld universe. It's not a crazy leap. Plenty of online games carry that "Online" suffix for exactly that reason: Black Desert Online, Albion Online, Elder Scrolls Online. Palworld already has a massive open world, a creature-collection loop that people clearly enjoy, and a survival-crafting foundation that maps surprisingly well onto persistent multiplayer. If any game in the genre were going to make the jump to MMO, this one has the ingredients.

But I'd pump the brakes before anyone starts planning their guild names.

What the Filing Actually Says

The US trademark application, which currently has a "live" status and is awaiting assignment to an examining attorney, covers fairly standard ground. It references "recorded computer game programs and recorded game software" and "rental of video game software." Nothing that screams MMO on its own. There's also a mention of "toy design," which could tie into the Palworld trading card game Pocketpair has already announced, and a curious reference to "computer game cartridges." The only major console still using cartridges is the Nintendo Switch, and given that Pocketpair is currently embroiled in a lawsuit with Nintendo, I wouldn't hold my breath on that front.

More interesting is a line under classification IC042 referencing "Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence (AI) for developing computer games." That could mean NPC behavior tools. It could also mean AI-assisted asset creation, which would be a lightning rod given the current climate around generative AI in game development. A report from CESA, the organization behind Tokyo Game Show, claims 51% of Japanese developers are using AI technologies in some capacity. Pocketpair being headquartered in Japan doesn't prove anything, but the inclusion in a trademark filing is at least notable.

The most boring explanation, and probably the most likely one, is that "Palworld Online" is simply branding for the game's existing multiplayer mode ahead of the version 1.0 release, which is still targeting sometime in 2026. Palworld already supports four-player co-op in personal saves and 32-player dedicated servers. Slapping an "Online" label on that multiplayer component, the way Rockstar separated GTA Online from Grand Theft Auto V, would make sense as a marketing move without requiring an entirely new game.

The Case for Something Bigger

Here's why I'm not entirely dismissing the MMO angle, though. Pocketpair has been on an aggressive expansion tear that goes well beyond what you'd expect from a studio just polishing a 1.0 release. There's the trading card game. There's a dating-sim spinoff. There's Palworld Mobile, which is being developed separately by KRAFTON and PUBG Studios. This is a company that clearly wants Palworld to be a franchise, not a single game. Filing a trademark for "Palworld Online" as a distinct entity, with its own logo, fits that pattern better than a simple multiplayer rebrand does.

And honestly, if Pocketpair did announce a Palworld MMO, I think it would land. The original game sold absurdly well during Early Access, the survival-crafting loop already has the bones of a persistent online experience, and the creature-collection hook gives it a differentiation point that most survival MMOs lack. The genre is hungry for something that isn't just another medieval sandbox.

Pocketpair hasn't commented on the trademark at all. No blog post, no tweet, nothing. That silence could mean the filing is purely defensive, a company locking down a name it might never use. Or it could mean they're saving the reveal for something bigger. Either way, with the 1.0 release still on the horizon for 2026, we probably won't be waiting long to find out which it is.

One thing working against the MMO theory: Pocketpair's CEO has previously stated the studio isn't aiming to turn Palworld into a media empire. Whether a full MMO contradicts that philosophy or simply represents the next logical step for a game that already supports dedicated servers is a question only Pocketpair can answer. The trademark filing puts the possibility on the table; now the studio has to decide what to do with it.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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