
Pac-Man Meets Suika Game in Namco Legendary Mountains
BeXide and Bandai Namco are turning classic arcade characters into voxels you toss, stack, and merge in a 3D twist on the Suika Game formula. It's launching this summer on Switch 2, Switch, and PC.
Over 100 collectible voxels, five dedicated stages themed around classic Namco arcade games, and a merge-puzzle formula lifted straight from the Suika Game playbook. That's what BeXide is promising with Namco Legendary Mountains, a 3D puzzle game developed in cooperation with Bandai Namco and now listed on Steam ahead of a summer launch on Switch 2, Switch, and PC.
The pitch is immediately easy to understand if you've spent any time with Suika Game or 2048: toss capsules into a field, match two identical voxels to merge them into a larger one, and try not to let anything overflow. Where it diverges is the 3D playing field and the Namco nostalgia layered on top. Dedicated stages pull from Pac-Man, Dig Dug, Xevious, Mappy, and The Tower of Druaga, each with their own music and visual theming. There's also a main stage that blends elements from multiple titles.
I think this is a smarter use of Bandai Namco's back catalogue than most of what we've seen in recent years. Pac-Man gets slapped on everything from mobile gacha to battle royales, and most of it feels cynical. A merge-puzzle game built around voxel versions of 80s arcade sprites? That actually fits. The format lends itself to short sessions and score chasing, which is exactly how those original games worked. If the physics feel right and the merge chain is satisfying, this could eat hours.
More Than Just Merging
Beyond the core puzzle mode, BeXide is including a "Collection Room" where you can arrange your unlocked voxels freely, essentially a display gallery for your favourites. Online score attack rankings round out the feature set, leaning into that old-school arcade high score board mentality. It's a small touch, but competing on leaderboards feels more appropriate here than in most games that bolt them on as an afterthought.
A playable demo will be available at BitSummit PUNCH, running May 22 to 24 at Miyako Messe in Kyoto. No exact release date has been confirmed beyond "summer," and no pricing has been announced yet. Given the genre and scope, I'd expect this to land in the budget tier; anything above £15 would be a tough sell against the mountain of merge-puzzle games already on every platform. BeXide keeping it on Switch alongside Switch 2 and PC is the right call for reach, though. Suika Game proved this genre prints money on Nintendo hardware, and wrapping it in Pac-Man and Dig Dug sprites only sweetens the deal.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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