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Article header image for Diablo 4's Lord of Hatred Packed a Useless Item on Purpose
Gaming News3 min read

Diablo 4's Lord of Hatred Packed a Useless Item on Purpose

Blizzard's associate game director admits at least one item in Lord of Hatred is "basically useless" by design, and the Horadric Cube is the reason why.

Nathan Lees
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"I will say that with Lord of Hatred, there's at least one item we're intentionally putting in there that's basically useless because we know it's going to be a target for the cube." That's Diablo 4 associate game director Zaven Haroutunian, speaking to PC Gamer magazine about how deeply the Horadric Cube reshapes loot in the game's second expansion.

It's a fascinating admission. In a genre where every item drop is supposed to feel like it could be The One, Blizzard is now designing items that are intentionally garbage on their own. The entire point of their existence is to be fed into the Cube, where they become raw material for upgrading or creating something better. Haroutunian said players will give these throwaway drops a "second life" through the Cube, and that he thinks "players are going to shock us with what they're going to do with it." I love this kind of design philosophy. Instead of just making every drop slightly better, Blizzard is adding a layer where even junk has strategic value. That's a much more interesting solution to the loot fatigue that's plagued Diablo 4's endgame since launch.

The Cube isn't working alone here, either. As outlined in Blizzard's Lord of Hatred announcement blog, low-level loot is being pulled back into endgame relevance with a twist: those items can now drop with greater affixes attached. So that random low-tier piece you'd normally ignore might actually carry an affix worth extracting through the Cube. Combine that with the fact that Unique items can now be Tempered for the first time, letting players add specific affixes to build-defining gear, and you've got an itemization overhaul that touches nearly every layer of the loot economy.

Junk With a Purpose

interests me most. Diablo 4's endgame has been criticised since launch for feeling shallow once you hit the gear ceiling. You'd run the same content, pick up the same drops, salvage 99% of them, and repeat. The Horadric Cube doesn't just add a new crafting system; it reframes what "good loot" even means. If a worthless item becomes the missing ingredient for a god-roll weapon, suddenly every drop matters again. That's a different relationship with the loot loop, and it's one Diablo 2 players have been asking Blizzard to recreate for years.

Whether it actually delivers on that promise depends on execution. If the Cube's recipes are too narrow or the crafting outcomes too random, the system could easily become another grind layer rather than a meaningful one. But the fact that Blizzard is designing items specifically around the Cube's economy suggests they're thinking about it as a core system, not a bolted-on feature.

Lord of Hatred launches April 28 globally, with North and South American players getting access starting April 27 at 4 PM PT. The expansion also adds two new classes, the Paladin and Warlock, alongside a new storyline set on the isles of Skovos. Pre-loads are already available, and Blizzard is running Twitch Drops through May 18 for free cosmetics tied to the launch.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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