
Wayne June Said Yes to AI. Darkest Dungeon Said No.
Wayne June gave Red Hook permission to clone his voice with AI before he died. The studio said no, and the reasoning behind that decision says more about the AI debate than any corporate policy ever could.
Before Wayne June died, he sent Red Hook co-founder Chris Bourassa an email giving the studio permission to train an AI on his voice. June had opposed the idea for years. But facing the end, he wanted to offer the team behind Darkest Dungeon a way forward. Bourassa said no.
That single exchange, shared by Bourassa in a post on the Darkest Dungeon subreddit last week, might be the most human thing I've read about AI in games all year. Not a corporate policy drafted by lawyers. Not a PR statement hedging bets. A dying man offering his voice to a machine so the thing he helped build could keep going, and a creative partner refusing because the voice mattered too much to copy.
"I would never, ever erode his incredible and timeless performances by teaching a machine to sound like him," Bourassa wrote. "His voice and delivery was human, and I'm forever grateful I got to write for him." He added that Red Hook donated to June's family regardless.
June passed away in January 2025, and Red Hook confirmed the news at the time. His narration defined Darkest Dungeon from the original's launch in 2016 through the sequel in 2023. If you've played either game, you know his voice isn't background flavor. It's the entire atmosphere. That low, deliberate growl commenting on your every failure and fleeting triumph is what separates Darkest Dungeon from dozens of other roguelikes with similar mechanics. Losing him isn't like recasting a minor character. It's losing the soul of the franchise.
Why This Hits Different
I've written about AI in games several times now, and the conversation almost always centers on living creators fighting to protect their work. Studios promising AI won't replace anyone while quietly building tools that do exactly that. But this situation inverts the whole dynamic. June himself said yes. He wanted to help. And Red Hook still walked away from it, because honoring someone's legacy and honoring their last wish aren't always the same thing.
That distinction matters. The AI voice debate in games tends to get framed as a binary: either you're pro-AI or you're protecting human performers. But what do you do when the performer gives consent and the developer is the one drawing the line? Bourassa's answer is that no algorithm could replicate what made June's reads special, and I think he's right. June's Darkest Dungeon narration wasn't just a voice; it was timing, breath, weight, decades of reading Lovecraft and Poe aloud. An AI model trained on his recordings would produce something that sounds like Wayne June the way a cover band sounds like the original. Close enough to remind you what you're missing.
The Reddit thread where Bourassa shared this was overwhelmingly supportive. One user, Curnbabs, put it well: "You're never gonna be able to train an AI to do this properly. You guys are gonna find someone else. It's going to be different, but that is not a bad thing." I agree. Whoever narrates the next Darkest Dungeon project will have enormous shoes to fill, but bringing in a real human performer is the only path that respects both June's work and the players who connected with it.
This comes at a time when AI recreations of deceased performers are becoming a flashpoint across entertainment. The Academy of Motion Picture Arts and Sciences announced rule updates earlier this month barring AI performances from Oscar nominations starting in 2027. Master Chief voice actor Steve Downes has spoken out against AI versions of his voice. Red Hook isn't operating in a vacuum here, but Bourassa's reasoning feels personal rather than political. He wrote for June for ten years. He knew the difference between the man and a model.
Red Hook hasn't announced what narration in future Darkest Dungeon content will look like, or whether a new voice actor will step into the role. June's only listed videogame credits are Darkest Dungeon and a Dota 2 announcer pack themed around the series, though he narrated numerous audiobooks and maintained a YouTube channel with readings of Lovecraft and Poe. Whatever comes next for the franchise, his recordings from the first two games aren't going anywhere.
Stay on top of every update — find all the latest patch notes and gaming news at XP Gained. Join our Discord for live patch note alerts and discussion.
Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
Related Posts

A Casino Roguelike Just Sold a Million Copies in 7 Days
Gamble With Your Friends, a co-op casino roguelike from first-time studio Team Gwyf, has blown past a million sales in just seven days.

TF2 Modders Built the COD Zombies Mode Valve Never Did
A modding team called Breadworks is turning Team Fortress 2 into a full-blown zombie horde survival game, complete with barricades, perks, and endless waves. It looks like the mode Valve should have shipped years ago.

Fans Built a Native Twilight Princess PC Port From Scratch
Six years of decompilation work has produced Dusk, a native PC port of The Legend of Zelda: Twilight Princess that runs on PC, mobile, and Linux with mod support baked in.