
Two Patches in Five Days? Crimson Desert Won't Slow Down
Pearl Abyss has shipped Crimson Desert update 1.07.00 just five days after the last major patch, continuing an MMO-style update cadence that's almost unheard of for a single-player game.
Five million copies sold. Nearly $180 million in revenue from March alone. And now, two substantial patches inside a single working week. Pearl Abyss is treating Crimson Desert less like a shipped single-player game and more like a live service it needs to keep feeding, and the results are hard to argue with.
Update 1.07.00 landed today across PS5, Xbox Series X, and PC, arriving just five days after patch 1.06. s are five more bosses now available for rematches through the system Pearl Abyss introduced earlier this month, when players started voicing frustration about the endgame feeling empty. Muskan, Corrupted Caliburn, Goyen, Draven the Crowcaller, and Clockwork White Horn can all be refought, with bosses originally encountered in the Abyss relocated above ground for their rematch versions. Locations are tracked in the journal under Memory Fragments.
Beyond boss rematches, the patch expands unarmed combat for all three playable characters. Damiane picks up new fist-based skills, both she and Oongka gain access to the Aerial Stab ability, and Kliff can now use his Blinding Flash Finisher without a weapon equipped. If you haven't tried unarmed Kliff, the Blinding Flash Finisher lets you unload on stunned enemies during slow-motion, finishing with a shockwave that clears everything nearby. Having that available bare-knuckled makes fist-only builds significantly more viable for endgame rematches.
New wolf and bear mount types round out the additions, with more animals across the map now tameable and some mounts receiving visible reins. There's also a long list of bug fixes, including the resolution of the Damiane armor controversy. Her Elegant Carmine Leather Armor had been "unintentionally altered" during a previous clipping fix, leading to accusations of censorship and mild Steam review-bombing. Pearl Abyss says the original appearance is now restored.
The MMO Muscle Behind It
What makes this cadence remarkable isn't just the speed. It's that Pearl Abyss is applying lessons from running Black Desert Online for over a decade to a single-player action RPG. Most studios ship a big patch, take a breath, maybe push a hotfix for critical bugs, and then go quiet for weeks. Pearl Abyss is operating on what it has described as an MMO-like update schedule, and so far the studio is actually delivering on that promise.
I covered the 1.07.00 patch notes in detail earlier today, but stepping back and looking at the bigger picture, the pace here is unusual enough to be the story itself. The boss rematch system didn't exist a few weeks ago. Players complained about endgame, Pearl Abyss added 69 rematches, and now they've added five more with adjusted locations. That kind of turnaround would be fast for a live-service shooter with a dedicated ops team. For a single-player open-world game, I can't think of a comparable example.
The financial side explains some of the urgency. According to Pearl Abyss' earnings data, Crimson Desert generated approximately KRW 266.5 billion (around $178.8 million) in revenue during March alone, with the company expecting the game to surpass half a billion dollars by the end of 2026. Pearl Abyss' stock reflects that confidence. DLC has already been teased, and players who've gone out of bounds have found unused map areas, including a named region called Sunbaked Peaks to the east that's currently inaccessible.
There's a cynical reading here: Pearl Abyss shipped a game with a thin endgame and is now scrambling to backfill it. And honestly, that's partially true. The boss rematch system and stronghold recapture mechanics were explicitly framed as works in progress when they launched. But the speed and substance of the response matters more than the initial gap. Plenty of studios hear the same feedback and take months to act on it, if they act at all. Pearl Abyss heard "your endgame is empty" and shipped two meaningful patches in five days.
Whether this pace is sustainable through the rest of 2026 is a fair question, especially if the studio is simultaneously building DLC. But right now, Crimson Desert players are getting a post-launch experience that most single-player games never offer. The 1.07.00 patch is live now on all platforms.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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