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Patch Notes1 min read

Crimson Desert Patch Notes 1.07.00 (15th May 2026)

Crimson Desert's 1.07.00 update expands boss rematches, adds unarmed skills for Damiane, and patches an AMD driver crash that's been causing GPU grief.

Nathan Lees
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Boss rematches get a serious expansion in Crimson Desert's 1.07.00 update, live now on Steam for PC and Mac. Five bosses, Muskan, Corrupted Caliburn, Goyen, Draven the Crowcaller, and Clockwork White Horn, now have dedicated rematch locations on land, which is a smart call; revisiting a boss in the Abyss just to grind it felt like unnecessary padding.

The other headliner is unarmed combat getting a real toolkit. Damiane and Oongka both pick up Aerial Stab, and Blinding Flash Finisher lands as a new unarmed finisher. Combined with improved movement animations and unarmed attacks now properly connecting on grounded enemies, this feels like Pearl Abyss actually committing to fists as a viable playstyle rather than a novelty. There's also a fix for AMD GPU crashes tied to driver version 26.5.1, which players on that driver have been flagging for a while now.

On the quality-of-life side, mount variety expands with new wolf and bear types, Ibexes can now be sold to a fence, and several quest progression blockers have been cleared. Here's the full breakdown.

Full Patch Notes

Fellow Greymanes,

Here are the fixes and improvements that have been added this patch.

Major Updates


This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.

Update Schedule


The patch is rolling out across all platforms.

Please refer to the Update section below to see the state of the patch for each platform.

Update

Steam (PC): Patch available now

Steam (Mac): Patch available now

Patch Notes Version 1.07.00


New Additions


  • Added more bosses that can be challenged again in rematches. (To prevent spoilers, details are listed in the dropdown menu below.)

    [expand type=details]

  • The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.

  • Muskan: Bonepit
  • Corrupted Caliburn: Fort Musket
  • Goyen: Spire of the Sun
  • Draven, the Crowcaller: Church of West Demeniss
  • Clockwork White Horn: Gate to Advancement
  • \ Added unarmed combat skills.
  • You can find the new skills by selecting "Fists" in the skill menu.
  • \[Damiane/Oongka] Added "Aerial Stab" for Damiane and Oongka.
  • \ Added "Blinding Flash Finisher" for unarmed combat.
  • Added additional wolf and bear types that can be registered as mounts.
  • Added reins for certain mounts.

    Main Improvements


    Content

    • \ Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
    • Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.
    • Improved visual effects of "Champion's Plate Gloves."
    • Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.
    • Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
    • Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
    • Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."
    • Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
    • Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.
    • Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".
    • Fixed an issue where Ibexes could not be sold to a fence.
    • Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
    • Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
    • Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
    • Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
    • Increased the number of animals in the world that can be used as mounts.

    Controls

    • Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
    • Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.

    Combat / Action

    • \ Added a charge phase to Explosive Strike.
    • \ Improved chaining into "Stab" when dual-wielding.
    • \ Improved general movement animation while unarmed.
    • Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.

    UI

    • Fixed an issue where the icon for the "Sword of Starlight" differed from its actual appearance.
    • Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.

    Graphics & Settings

    • Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.

    Localization

    • Fixed various localization errors and improved localization quality across all languages.

    Others


    • Fixed an issue where, when the "Display Melee Weapons" option was set to "Selected Only", the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
    • Fixed an issue where equipment equipped on horses would disappear in certain situations.
    • Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
    • Fixed an issue where other actions could be performed while attacking on horseback.
    • Fixed an issue where two-handed cannons would flicker while sliding.
    • Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.

    Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)

    [expand type=details]

    • Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
    • Fixed an issue where Blackstar's health would not recover after retrying or giving up while fighting with the ultimate weapon during "Deferred Advance."

    Known Issues


    FAQ / Report an Issue

    We are truly rooting for the journey that awaits you in Pywel.

    Thank you!

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    Written by

    Nathan Lees

    Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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