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Article header image for Crimson Desert Hands Kliff a Shotgun and a Baby Wyvern
Gaming News3 min read

Crimson Desert Hands Kliff a Shotgun and a Baby Wyvern

Pearl Abyss keeps stacking features into Crimson Desert at a pace that's hard to believe. Patch 1.08 gives Kliff firearms, adds a baby wyvern pet that will eventually become a mount, and quietly slips in ray-traced sun and moon shadows.

Nathan Lees
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Twenty new pet species, a baby wyvern, muskets, shotguns, a fishpond, a dedicated tool slot, and ray-traced sun and moon shadows. That's a single patch. Crimson Desert update 1.08 went live today, and the sheer range of what Pearl Abyss crammed in here is almost absurd.

I covered the 1.07 patch notes earlier today, but this companion piece is about something different: the tonal whiplash of a single update that hands your protagonist a shotgun in one bullet point and a baby dragon in the next. Pearl Abyss isn't just fixing a game or padding it with busywork. They're building outward in every direction at once, and I can't think of another studio doing post-launch support quite like this right now.

Guns, Wyverns, and Fishponds

The headline combat addition is that Kliff can now equip muskets and shotguns. This has apparently been one of the most requested features since launch, and the Infinite Arrows Abyss gear now works for bullets and cannonballs too, so ammo management won't gate you out of using them. Damiane and Oongka also pick up their own version of the Focused Aerial Roll, giving all three playable characters something new to work with.

Then there's the baby wyvern. You can register one as a pet right now, and Pearl Abyss confirmed in the patch notes that it will eventually grow into a rideable mount in a future update. Wild wyverns can already be temporarily ridden after subduing them, so the groundwork is clearly there. On the gentler side of things, you can now build a fishpond at Howling Hill or Pailune Camp, stock it with your catches, and watch species multiply over time. Legendary fish get permanent residency but are capped at one per pond, and Pearl Abyss even retroactively restored any legendary fish players had previously sold or discarded. That's a small detail, but it's shows a studio actually thinking about how changes interact with what players have already done.

The dedicated tool slot deserves its own mention. Previously, tools like the logging axe, pickaxe, shovel, and broom occupied the secondary weapon slot, which meant constantly swapping away from your actual combat loadout. Now they sit in their own quickslot beneath the secondary weapon. It sounds minor on paper, but anyone who spent hours toggling between a greatsword and a broom knows how much friction this removes.

On the technical side, Pearl Abyss quietly added ray-traced sun and moon light shadows as a toggle in the graphics settings, alongside improved GPU load handling for resolutions above 4K and fixes for vegetation flickering. These weren't the headline features, but they're exactly the kind of visual polish that keeps a game looking current months after launch.

Two months in, Crimson Desert sits at a 79 average on OpenCritic with 74% of critics recommending it. Pearl Abyss is clearly betting that sustained, aggressive updates can push that perception higher. Given the pace they're setting, with eight major patches in roughly nine weeks, I think they're right to bet on it. Most live-service games would kill for this cadence, and Crimson Desert isn't even a live-service game.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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