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Gaming News2 min read

5 Million in 26 Days: Crimson Desert Draws PM Praise

South Korea's prime minister publicly congratulated Pearl Abyss on Crimson Desert's record-breaking sales, pledging government support for the country's gaming industry.

Nathan Lees
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Five million copies in 26 days. That's the number that got South Korea's prime minister talking about a video game. In a post on X, PM Kim Min-seok congratulated Pearl Abyss on what he called the fastest sales milestone in Korean console game history, saying Crimson Desert "has opened a new chapter in K-content."

Kim praised the game for weaving Korean cultural elements like taekwondo and Korean cuisine into its world, framing it as proof that the domestic game industry can compete globally across platforms, including consoles. He went further than just a congratulatory message, too, pledging that the Korean government would "take responsibility and provide active support" and that "K-games can shine as a pillar of K-content." Whether that translates into real funding or just political cheerleading remains an open question, but the fact that a sitting PM is publicly positioning games alongside K-pop and Korean cinema as a cultural export is a shift I didn't expect to see this soon.

This is a game that had a rocky launch. Steam refund numbers spiked hard in the first week, and early reception was mixed enough that plenty of people wrote it off. Pearl Abyss responded by shipping patches at a pace that has players literally telling the devs to rest, and the turnaround in has been remarkable. A Top Critic average of 78 on OpenCritic with 72% of critics recommending it doesn't scream universal acclaim, but five million sales in under a month tells you the audience showed up regardless.

For Pearl Abyss, this is a massive validation of the bet they placed on a single-player-focused action-adventure after years of being known primarily for Black Desert Online. And for Korean game development more broadly, having the PM publicly champion your work puts K-games in a conversation that has historically been dominated by music and film. I'm curious what "active support" actually looks like in practice, because a tweet is easy; sustained investment in an industry that still has studios like Krafton gutting acquired teams is something else entirely.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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