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Gaming News3 min read

Civ 7 Scraps Its Most Hated Feature in Test of Time

Firaxis has finally backed down on Civilization 7's most controversial mechanic. The Test of Time update lets you stick with one civ across all three ages.

Nathan Lees
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For months after Civilization 7 launched in February, the loudest complaint was always the same: why does the game force you to swap civilizations between ages? That mechanic, which stripped players of the empire identity they'd spent hours building, drew backlash from series veterans who saw it as a betrayal of what Civ is supposed to be. As of yesterday, Firaxis has effectively admitted they got it wrong.

The Test of Time update, now live across all platforms, introduces "Time-Tested Civs," letting players guide a single civilization through the entire campaign rather than picking a new one at each age transition. The old system is still available for anyone who liked it, but I'd be surprised if the majority of players don't immediately switch to the new approach. Creative director Ed Beach told Press Start the feature "was definitely something that we didn't have in the original schedule," confirming it was built in direct response to fan backlash rather than being part of some grand post-launch roadmap.

The way it works is smart. Civs playing outside their historical "Apex Age" gain access to a new syncretism system, which lets you borrow unique abilities or units from other civilizations instead of becoming one. According to Firaxis's blog post, each Time-Tested civ also gets its own civic tree with unique options tailored to that civ in that specific age. Beach acknowledged that early testing through the Firaxis Feature Workshop revealed Time-Tested civs were initially too powerful, matching apex-age strength, so the team dialled them back across multiple rounds of community playtesting before shipping.

Beyond the civ-switching fix, the update guts another system that felt restrictive at launch. Legacy Paths, which funnelled players toward specific win conditions each age, have been replaced by Triumphs. These are optional challenges tied to Civ 7's six core attributes, split into minor triumphs for instant rewards and major triumphs that grant dedications for your next age. The victory system itself has also been reworked, with each victory type now tracked by its own score. It's a lot of structural change for a game that's only been out a few months, and the fact that Firaxis ran community workshops with thousands of players to get the balance right is exactly the kind of transparent development process more studios should adopt.

Take-Two's own leadership has publicly acknowledged that Civ 7's launch changes went too far. Between that admission and this update, Firaxis is clearly treating Test of Time as a second chance at a first impression. Whether it's enough to win back the players who bounced at launch is another matter, but having spent years watching studios double down on unpopular decisions, I'll take a developer that actually listens and ships a real fix over one that quietly hopes the complaints die down.

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Written by

Nathan Lees

Gaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.

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