
Black Flag Resynced Cuts Every Modern-Day Scene
Ubisoft's Black Flag remake strips out every modern-day Abstergo sequence from the original, replacing them with new pirate-focused story content. It's a move that will thrill some fans and infuriate others.
For over a decade, the modern-day framing device was the connective tissue of Assassin's Creed. You weren't just playing as Ezio or Edward Kenway; you were reliving their memories through the Animus, and the conspiracy unfolding in the present day gave the whole thing a purpose beyond the historical tourism. In Assassin's Creed Black Flag Resynced, that layer is gone entirely. Every Abstergo Entertainment sequence from the 2013 original has been cut.
Creative director Paul Fu confirmed the decision in an interview with VGC, explaining that keeping the modern-day segments would clash with how the franchise currently handles that element. "We felt that the right thing to do was to go in the direction of Assassin's Creed: Shadows," Fu said. "The Animus has evolved so much in the past few years that it would be odd for us to shift the direction." The game does still feature Animus rifts, similar to those in Shadows, presenting "what if scenarios" rather than a continuous present-day narrative.
Game director Richard Knight framed the removal more bluntly, calling the original's sci-fi story thread dealing with the fallout of Desmond Miles' death something that was "not really the question that's being asked today." In place of those first-person office-wandering segments, Ubisoft Singapore has added four new story chapters and around six to eight hours of additional content focused squarely on Edward Kenway's pirate life, including new recruitable ship officers and an expanded endgame questline.
I get the reasoning, but this is going to split the fanbase clean down the middle. The modern-day storyline in the original Black Flag wasn't some throwaway distraction. It was a meta-commentary on Ubisoft itself, casting the player as an employee at a thinly-veiled game studio mining historical memories for entertainment product. It was one of the sharpest things the series ever did with its framing device. Cutting it doesn't just remove filler; it removes a layer of self-awareness that made Black Flag feel smarter than it needed to be. For players who always mashed through those sections to get back to pirating, this is a dream come true. For the subset of fans who followed the modern-day arc from Desmond through to the Abstergo meta-narrative, it's confirmation that Ubisoft has fully abandoned that thread.
What Fills the Gap
The replacement content leans hard into what made Black Flag popular in the first place. Hands-on previews describe new character arcs for officer NPCs like Lucy Baldwin, an increased focus on Blackbeard's storyline, and quest designs that aim to break up the original's over-reliance on repetitive mission types. Combat on land has been overhauled to feel closer to modern entries, with parries, counters, and combos replacing the old counter-kill system. Naval combat, meanwhile, has been left mostly intact, with new weapon options like heated shots, shrapnel barrels, and manually-aimed swivel guns layered on top of what was already one of the series' best systems.
Other modernisations include manual crouch and jump buttons, underwater exploration of detailed seabeds, and a UI that borrows heavily from Shadows. The open world remains the same 16km x 16km map, but Ubisoft has added new islands to fill it out. Neither Freedom Cry nor the original's multiplayer mode made the cut.
The hunting system, though, has already drawn criticism. A video posted on X shows a boar fight that plays out like a mini-boss encounter, complete with a chunky health bar and dodge-parry mechanics. In the original, you'd have shot the boar and skinned it. In Resynced, you're circling it like it's a Monster Hunter target. It's a small thing, but it signals exactly the kind of RPG creep that Ubisoft explicitly promised wasn't in this game. There's no skill tree or leveling system, but if the wildlife fights like it has one, the distinction starts to feel academic.
Assassin's Creed Black Flag Resynced launches July 9 on PS5, Xbox Series X/S, and PC at $60 for the standard edition and $70 for a special edition with bonus cosmetics. Pre-orders include an exclusive outfit, because of course they do.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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