$300M Games Can't Survive Without PC, Yoshida Says
With Spider-Man 2's leaked budget hitting $300 million, former PlayStation exec Shuhei Yoshida says cutting PC releases would make funding future blockbusters extremely difficult.

Three hundred million dollars. That's the leaked budget for Marvel's Spider-Man 2, and it's the number that makes former PlayStation boss Shuhei Yoshida's argument almost impossible to counter: games this expensive cannot survive on a single platform.
Speaking at the Powerhouse Museum's ALT. Games Festival in Australia, Yoshida told the Back Pocket podcast that PC releases were critical to PlayStation's financial health during the PS5 generation. "Releasing games on PC after a couple of years must have helped recoup the investment of these big-budget games and helped the team and the company to reinvest that money into their new games," he said, as reported by Respawn First. He also pushed back on the idea that PC ports erode PlayStation's brand, calling that concern the product of "a vocal small number of consumers" and adding, "I do not think that really affected the adoption of PlayStation hardware like PS5 in any way."
What makes this interesting is the timing. Reports last month claimed Sony was pulling back from releasing first-party single-player titles on PC, with games like Ghost of Yotei and Saros potentially staying PS5-exclusive. Yoshida didn't confirm or deny those reports, but he was clear about what he has and hasn't seen: "Not seeing any proof of them changing the strategy this generation." He did add a pointed question, though, wondering how Sony would "maintain the investment on the big-budget games on the first-party side going forward" if PC revenue disappears.
I think Yoshida is saying the quiet part loud here. When your flagship titles cost a quarter of a billion dollars to make, the maths simply doesn't work on a single install base. Yoshida also drew a line at day-one PC releases, saying he doesn't think that's "a good strategy for a platform holder like PlayStation," a direct contrast to Xbox's approach with its upcoming Helix hardware. The timed-exclusivity window, where PlayStation gets the launch hype and PC gets a port a year or two later, is the model he clearly favours. Sony hasn't officially commented on its PC plans, but if Spider-Man 2's budget is anywhere close to accurate, walking away from tens of millions of potential PC sales would be a staggering gamble.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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