XDefiant Update Y1S2.5 Patch Notes on November 19th
Patch Notes XDefiant

XDefiant Update Y1S2.5 Patch Notes on November 19th

Nathan Lees
Nathan Lees

Table of Contents

In update Y1S2.5 for XDefiant, players can expect fixes to gameplay glitches such as melee damage exploits and Highwaymen faction issues. Also, Private Matches have been added in response to community interest, allowing players to host their own lobbies and choose game modes and maps. Progression changes have also been reverted to previous numbers, making leveling up weapons smoother for all players. Read the full patch notes below.

XDefiant Update Y1S2.5 Patch Notes:

Gameplay  

  • Fixed a glitch allowing players to rack up melee damage with rapid taps of the Melee button, despite the corresponding animation only showing a single strike.   

Factions 

  • Highwaymen 
    • Launching the Highwaymen's Buzzsaw Launcher ultra no longer crashes the game (which was pretty on brand for the Highwaymen but not really a great experience for players). 
    • Highwaymen no longer perform the M79's reload animation when canceling the skill after firing off one grenade. 
    • The Major Challenge tied to unlocking the Highwaymen faction wasn't doing its job upon completion, but now it's unlocking them as intended. 

Maps 

  • Daytona 
    • Fixed a funky invisible obstruction in the Daytona map that was blocking bullets. 

Game Modes 

  • Private Matches 
    • In response to high community interest, players can now host Private Matches. The host player forms a lobby, selects the game mode and map, and invites other players to the lobby. Once there, players can invite more players (or the host can kick them out). Once a Private Match ends, all participants are returned to the Private Match lobby (or the host can end the match early if they want).    
  • Zone Control 
    • Fixed an issue preventing players from capturing a Zone if the opposing team contested the Zone in the final moments of capture. 

Progression 

  • Reverted the weapon-level threshold changes from update 2.3 to the previous numbers: Primaries now level up every 1,500 XP and Secondaries every 500 XP. This change is retroactive, so you'll get credit for XP gains as if these levels had been in place all along. We know the slower progression in 2.3 wasn't ideal, especially for players who focus on completing objectives rather than scoring kills, so this should make things feel smoother. Thank you for your patience. 

Devices 

  • Smoke Grenade 
    • Light emanating from windows, doorways, and similar portals should no longer be visible through the cloud cast by smoke grenades.  

Miscellaneous 

  • Fixed the Ninja Sprint animation so it runs correctly on the store preview and MVP screens.

Source: Ubisoft


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Patch Notes XDefiant