Last STALCRAFT: X Patch Notes (17th June 2026)
A massive visual and mechanical overhaul hits the Zone, with new lighting systems, reworked dungeons, and significant Wild North rebalancing.

STALCRAFT: X just got a serious visual facelift. The June 17 update introduces a completely reworked lighting system that changes how the Zone looks, new depth, dynamic shadows, and atmosphere that'll make familiar locations feel almost unrecognizable. The catch? It's performance-heavy, so weaker PCs can toggle it off in graphics settings. Right now it's live on South Zone, Wild North, Safe Zones, and main story dungeons, with plans to roll it out elsewhere once the studio finishes optimizing.
Beyond visuals, the South locations got a proper overhaul. Swamps, Kolos Agrocomplex, Black Willows, and Scrapyard now have new enemy placements, event locations, and reward balancing. Beast Lair dungeon lost its intermediate area and gained an actual boss fight, while Nightmare 2 ditched its stealth segments entirely. Wild North got hit with nerfs across the board, shorter player pursuit distances, fewer Murmur Antennas, reduced drone explosion damage, which should ease the pressure on solo runners.
Chat's been reworked to prioritize proximity over location, subdivision battles capped at 25 players per region, and English voice-over finally arrived for the South storyline. There's also a new Mushroom Epic chapter waiting in the story. Check the full notes below for damage thresholds, loot eligibility changes, and the Season Pack #1 arrival.
Full Patch Notes
Lots of small details change the appearance of the Exclusion Zone, sometimes beyond recognition. Some things you will see a little later, but most of the changes you will see right here and right now.
Content
● Hot week
● Updated lighting
● South locations changes
● Voiceover update
● Wild North adjustments
● Subdivision Battles changes
● The Mushroom Epic
● Chat rework
● Season Pack #1
● Other
Hot week
A hot week is ahead which brings the following:
● Increased prices of some mutant parts by x2.
● Increased the spawn rate of mutants, pulp, grass, and crystals by 20% in the Labyrinth, Wild North, and faction North zones.
● Reduced announcment board daily quests reset time to 6 hours.
● Reduced time between North outpost activations.
Updated lighting
New lighting has been added to the Zone, significantly changing the visual feel of locations: adding depth, a different atmosphere, and making light look more dynamic.
This is an optional graphical feature. It can be enabled or disabled in graphics settings in Light sources.
At the moment, the updated lighting is enabled on the following locations:
● South Zone;
● Wild North;
● All Safe Zones;
● Main story dungeons.
Game performance and plans
The new lighting system significantly impacts performance and may noticeably reduce FPS, especially on weaker PCs. If you experience drops, simply disable the option.
The new lighting will not yet appear on other Zone locations. Why?
We are currently collecting performance data, defining target metrics, and shaping a general approach to optimizing the system across locations. We are also taking your feedback on the visual quality into account.
In the future, we plan to gradually roll out the new lighting to other locations in upcoming updates, based on the above.
South locations changes
Visual and gameplay changes have been made to the following locations:
● Swamps;
● Kolos Agrocomplex;
● Black Willows;
● Scrapyard.
Mechanics updates
● Adjusted the location and strength of infections;
● Ghouls and Skitters can now be encountered in these locations;
● Changed location of open world events;
● Recalculated reward economy for clearing-out events;
● Added Supply Point events and a gold event with NPCs;
● Partially added animations for events.
South dungeons changes
Beast Lair
● Changed the dungeon entrance locations at Kolos Agrocomplex and Black Willows;
● Added visual style for the Inside Out;
● Partially modified the level design;
● Removed the intermediate location required to access the dungeon;
● Changed the encountered enemies before the Beast;
● Added a short boss fight with the Beast.
Clash
● Updated the map to reflect visual changes of the Pervomaysky Factory;
● Recalculated the NPC balance inside the dungeon.
Nightmare 2
● Removed the stealth run episode from the dungeon.
● Removed the stealth segment from the dungeon.
Voice-over update
● Added English voice-over for the South storyline. Please note that it is currently in development and will be improved in the future.
● Added English voice-over for announcer.
● Added a separate voice-over language setting.
Wild North adjustments
● Reduced player pursuit distance by 10 metres in all events.
● Changed the number of Murmur Antenna at location: 4 -> 3.
● Increased the time before new Murmur Antennas appear at the location.
● Reduced the maximum number of Ghoul Den events in the swamps of Uranus Mill.
● Increased time until new Ghoul Den events appear in the swamps of Uranus Mill.
Murmur Camps and Squads
● Reduced the maximum number of events in the Wild North locations.
● Increased the respawn time for new Murmur Squad and Murmur Camp.
● Increased respawn time for the Stare and Gaze Murmur NPCs.
● Significantly reduced damage from drone explosions.
● Significantly reduced the slowdown effect caused by TVs landing on players.
Subdivision Battles changes
● Reduced maximum number of participants in Subdivision Battles for EU and NA regions to 25 players. The maximum number of players in subdivision remained uncanged (max 35 players).
● Respawn invisibility no longer applies to players in Session battles.
● Player stats in Glass Deatmatch now match those in GOST-17 Deathmatch.
● Reduced the number of kills required to win in Session Battles from 100 to 75.
The Mushroom Epic
Seems like Terentiy remembered the next part of his chronicle. He will get in touch with you as soon as you find yourself… somewhere. If he will remember your face at all...
Chat rework
● The default channel is now the radius chat (60 metres), and the location chat has been moved to the second tab.
● In the location chat, messages from all factions are now visible in safe zones. In the South Zone, messages from players of the native faction (Stalkers/Bandits) are visible. In the North Zone, Lyubech-3 and the Wild North, only messages from your own faction are visible.
● Messages sent via the radius chat now appear above players.
● Updated chat nickname colours. The names of allies and enemies in the chat are now distinguishable.
Season Pack #1
The first pack of the season has arrived in the shop – with this, you can brave the radiation zones and gallop right through them! It’s true, but only once…
Other changes and fixes
● Players on your in-game blacklist will no longer appear when you search for a game in Operations.
● Added lipsync for players whilst using voice chat.
● To gain instant access to loot from a defeated enemy, you must now deal at least 30% of the damage — damage from anomalies, mutants and external sources is no longer counted. Furthermore, the list of loot applicants now includes those who dealt damage to a target whilst it was critically wounded.
● Expanded the functionality of security codes for duelling and character deletion.
● The required currency is now displayed in collection tasks.
● In safe zones, messages from any faction are visible. In the South Zone, you can see messages from your original faction (Stalkers/Bandits). In the North Zone, Lyubech-3 and the Wild North, you can only see messages from your own faction.
● It is now not possible to mark an enemy located within the area affected by smoke or gas grenades, or behind them.
● Updated the model of the Fleece protective suit.
● Added display of damage reduction based on distance for explosives.
● Airdrop now kills players inside it once collision is enabled.
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Written by
Nathan LeesGaming journalist and founder of XP Gained. Covering patch notes, breaking news, and updates across 160+ games.
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