The Ready or Not Home Invasion Patch 2 is here! In this update, DLC 1 missions are now accessible in Commander Mode after completing the base game missions. Also, "Practice" mode has been renamed to "Quick Play" for better clarity. Read the full patch notes below.
Ready or Not Home Invasion Patch 2 Changelog:
Welcome to the Patch 2 Changelog for the Home Invasion Release!
In Patch 2, DLC 1 missions are now available in Commander Mode. These Home Invasion missions are made available to play in Commander Mode after the base game missions are complete. Furthermore, we have renamed "Practice" mode to "Quick Play" in order to more accurately reflect its function within the game and reduce confusion. The Home Invasion Missions will still be available in Quick Play and Multiplayer as well.
Fixes:
- Fixed civilians getting stuck trying to path through rat holes when told to “Move to Exit”
- Fixed civilians getting stuck on locked doors when told to “Move to Exit”
- Fixed crash if host dies while restraining a suspect or civilian
- Fixed missing texture on club entrance curb
- Fixed evidence on Dorms not being able to be collected after falling under some of the debris on the ground
- Fixed SWAT AI getting stuck on certain rooms when trying to breach and clear with the breaching shotgun
- Fixed various collision issues on Narcos
- Fixed music on Hospital not ramping up properly
- Fixed various occlusion issues on Hospital
- Added missing requirements text to DLC customization items
- Fixed incorrect Home Invasion level order
- Added missing holding cell audio in the DLC station
- Fixed use of deprecated propagation audio on Penthouse
- Optimized sound transitioner
- Fixed spectator camera not transitioning audio
- Added missing face ROMs to Penthouse
- Fixed SWAT command status UI text elements overlapping
- Fixed SWAT AI being unable to clear small room on Lawmaker
- Fixed SWAT LODs not working as expected
- Fixed missing club reaction volumes
- Fixed optics being blown out on Port
- Fixed character hands disappearing during paired interactions
- Fixed SWAT AI getting slightly stuck in the Northern Exit Elephant spawn
- Fixed civilians not getting arrested in the Northern Exit Elephant spawn
- Fixed the TCR not reloading while empty and aiming down sights at the same time
- Fixed certain helmets disappearing when viewed through the team cam
- Fixed an issue with the tan GPNVG normal map
- Fixed duplicate battery pack setups on helmets while using night vision goggles
Improvements:
- Added ability to play DLC missions in commander mode, after finishing the main campaign
- Missions are unlocked in order, just like the main campaign
- Renamed "Practice Mode" to "Quick Play"
- Added a few helpful pop-ups to the main menu
- Improved Crystal audio on Gas
- Improved system performance when opening/closing doors
- Adjusted SWAT AI clearing behaviour in the main Dorms hallways
- Optimized various character models
Known Issues:
- The 'Thank you for purchasing the DLC' pop-up appears when launching the game for the first time, even with disabled DLC.
Source: Ready or Not
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