The latest Pax Dei update brings changes and improvements to the game, including adjustments to resources, crafting, social features, combat mechanics, and more. There are also fixes for bugs, enhancements to graphics, and improvements to gameplay mechanics like wearables, building, and inventory management. Read the full patch notes below.
Pax Dei Update Patch Notes:
Changes
Resources & Crafting
- Nice Pork Stew is now correctly named Nice Bear Stew
- Clay, Flax and Impure Iron spawn frequency and amount of spawn locations has been increased
Social
- Increased chat message character limit to 255
Player Settings Menu
- Mouse sensitivity option has been added
- Mouse Invert option has been added
- Removed the “Use Occlusion Culling” option
- Moved the “Unstuck” option out of the graphics section to the main section where it should be
Combat
- Hit impacts now have reactions based on the surface they hit
Death and Revive
- Added home shrine for starting area as default
- Unstuck cooldown is now 15 minutes
Wearables and Wieldables
- Improved the appearance of capes so that they are less distorted
- Removed decorative tiara from a character preset
- Further work has been done to improve overlapping issues with certain garments
Building
- Container sizes for newly built containers that had more than 10 slots have been increased. Existing containers do not change size - to upgrade your containers, please rebuild anywhere you want the increased size
Graphics Improvements
- More natural sun and moonlight colors
- Improved image color contrast
Bug fixes
Resource Gathering
- Fixed an issue where the title could crash while chopping down trees
- Fixed an issue where players are occasionally unable to complete harvesting mineral resources
- Fixed an issue where brown bears were not dropping loot
Building
- Fixed an issue where objects placed on the Triangular Stone foundation would break
Examine
- Fixed an issue with the Examine action becoming unavailable when regenerating HP
Crafting
- Fixed an issue where ingredients sometimes dropped on the ground despite having space in the inventory after unsuccessful crafting
- Fixed an issue where the Construction Hammer is referred to as the Building Hammer in the onboarding process
- Fixed an issue where beehive was using an old wax icon instead of its own unique one
Wearables and Wieldables
- Fixed an issue where parts of the character's body would clip through the underwear
- Fixed some issues with sleeves that would clip through some jackets
- Fixed an issue where some bracers were clipping with the forearm
- Fixed an issue where chainmail armor pieces clipped through each other
- Fixed a clipping issue that capes had with certain cloth tops
- Fixed an issue where Coarse Cotton Cloth had a placeholder as an icon
Teleport
- Fixed the issue where the Player was teleported in the middle of the current map and not their home shrine if it was in a different province
Inventory
- Fixed swapping items with G being unavailable most of the time
Combat
- Fixed an issue where after being stunned the player might not appear visually in the proper state
- Fixed an issue where Weapon and Shield spells would deal an additional tick of damage
- Fixed an issue where disabling Camera-Relative Targeting worked inconsistently while barehanded
- Fixed an issue where the Ring of Fire NPC spell would distort shadows in the environment
- Fixed an issue where respawning after dying with a shield equipped could lock the character in a certain pose
- Fixed an issue where tapping attack buttons too quickly would result in animations restarting
- Fixed the issue where the Player was able to cancel attack animation using block but still dealt damage
UI
- Fixed an issue where the warning that tells if multiple actions are bound to the same key was not visible in the Controls Settings while in Character Selection
- Fixed an issue where part of the text in Help UI didn't scale correctly with UI Scale
- Fixed an issue where Plot management panel showed up despite not owning any plots
- Fixed an issue where the Accept/Decline buttons were not properly fitting in the clan invitation UI
Death and Revive
- Fixed an issue where the player was able to move during revive
- Fixed an issue where the Home Shrine map marker was excessively large and had a placeholder icon
- Fixed an issue where Player was able to see Home Shrine icon while in the dungeon
Locomotion
- Fixed an issue where wading in water was no longer hooked up after impact system was implemented
- Fixed an issue where Player's character animation stopped very close to the Petra Dei center, which sometimes resulted in soft-lock situation
Audio
- Fixed an issue where footstep SFX were playing when the player was standing still
- Fixed the issue where the processing loop SFX would still play after appointment crafter was destroyed
Performance
- Fixed an issue where we would sometimes get too many NPCs spawned in one area, creating performance issues
Source: Pax Dei
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